using System.Collections.Generic; using UnityEngine; public class QuestMenu : MonoBehaviour { public void UpdateVisualization(LevelData _levelData, List _quests) { for (int i = 0; i < base.transform.childCount; i++) { QuestTagUI component = base.transform.GetChild(i).GetComponent(); if (i < _quests.Count) { component.UpdateVisualization(_quests[i], _levelData); } else { component.UpdateVisualization(null, null); } } } }