using UnityEngine; public class SettingsAudioVolume : MonoBehaviour { public TFUISlider target; public SettingsManager.MixerChannel channel; private void OnEnable() { if (SettingsManager.Instance != null) { target.SetValue(SettingsManager.Instance.GetAudioVolume(channel)); } } private void Start() { target.onChange.AddListener(OnChange); } private void OnChange() { SettingsManager.Instance.SetAudioValue(target.value, channel); } }