using UnityEngine; public class SettingsShadowResolution : MonoBehaviour { public EnumSelector selector; private void Start() { selector.onChange.AddListener(OnChange); } private void OnEnable() { selector.options.Clear(); selector.options.AddRange(new string[5] { "256", "512", "1024", "2048", "4096" }); if ((bool)SettingsManager.Instance) { selector.SetIndex(SettingsManager.AALevelToInt(SettingsManager.Instance.AntiAliasing)); } } private void OnChange() { SettingsManager.Instance.SetAntiAliasing(SettingsManager.IntToAALevel(selector.Index)); } }