using UnityEngine; public class SimpleRotator : MonoBehaviour { public Vector3 rotationDelta; public Space relativeTo; public bool randomYRotationOnEnable; private void OnEnable() { if (randomYRotationOnEnable) { base.transform.Rotate(Vector3.up * Random.value * 360f, Space.World); } } private void Update() { base.transform.Rotate(rotationDelta * Time.deltaTime, relativeTo); } }