using UnityEngine; public class TitleScreenUIHelper : MonoBehaviour { [SerializeField] private Equippable tutorialWeapon; public void ClickPlay() { if (LevelProgressManager.instance.GetLevelDataForScene("Neuland(Tutorial)").highscoreBest > 0 || LevelProgressManager.instance.GetLevelDataForScene("Neuland(Tutorial)").beatenBest) { Debug.Log("Start game in level select as tutorial has already been played."); SceneTransitionManager.instance.TransitionFromNullToLevelSelect(); return; } Debug.Log("Start it tutorial!"); PerkManager.instance.CurrentlyEquipped.Clear(); PerkManager.instance.CurrentlyEquipped.Add(tutorialWeapon); SceneTransitionManager.instance.TransitionFromNullToLevel("Neuland(Tutorial)"); } }