using UnityEngine; public class UpgradePlayerHp : MonoBehaviour { public float healthMultiplyer; private void OnEnable() { PlayerMovement[] registeredPlayers = PlayerManager.Instance.RegisteredPlayers; for (int i = 0; i < registeredPlayers.Length; i++) { Hp component = registeredPlayers[i].GetComponent(); component.maxHp *= healthMultiplyer; component.Heal(float.MaxValue); } } }