using System.Collections;
using TMPro;
using UnityEngine;
public class WaveCountPopUp : MonoBehaviour, DayNightCycle.IDaytimeSensitive
{
public GameObject popup;
public AnimationCurve scaleCurve;
public float animationTime = 0.75f;
public float initialDelay = 0.5f;
public float showTime = 3f;
public TextMeshProUGUI targetText;
private bool inAnimation;
private void Start()
{
popup.SetActive(value: false);
DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
}
public void OnDawn_AfterSunrise()
{
}
public void OnDawn_BeforeSunrise()
{
}
public void OnDusk()
{
if (!inAnimation)
{
StartCoroutine(PopUpAnimation());
}
}
private IEnumerator PopUpAnimation()
{
inAnimation = true;
popup.SetActive(value: true);
popup.transform.localScale = Vector3.zero;
float timer2 = 0f;
yield return new WaitForSeconds(initialDelay);
targetText.text = "