using UnityEngine; namespace Rewired.Demos; [AddComponentMenu("")] public class Bullet : MonoBehaviour { public float lifeTime = 3f; private bool die; private float deathTime; private void Start() { if (lifeTime > 0f) { deathTime = Time.time + lifeTime; die = true; } } private void Update() { if (die && Time.time >= deathTime) { Object.Destroy(base.gameObject); } } }