using UnityEngine; namespace Rewired.Demos; [AddComponentMenu("")] public class CustomControllersTiltDemo : MonoBehaviour { public Transform target; public float speed = 10f; private CustomController controller; private Player player; private void Awake() { Screen.orientation = ScreenOrientation.LandscapeLeft; player = ReInput.players.GetPlayer(0); ReInput.InputSourceUpdateEvent += OnInputUpdate; controller = (CustomController)player.controllers.GetControllerWithTag(ControllerType.Custom, "TiltController"); } private void Update() { if (!(target == null)) { Vector3 zero = Vector3.zero; zero.y = player.GetAxis("Tilt Vertical"); zero.x = player.GetAxis("Tilt Horizontal"); if (zero.sqrMagnitude > 1f) { zero.Normalize(); } zero *= Time.deltaTime; target.Translate(zero * speed); } } private void OnInputUpdate() { Vector3 acceleration = Input.acceleration; controller.SetAxisValue(0, acceleration.x); controller.SetAxisValue(1, acceleration.y); controller.SetAxisValue(2, acceleration.z); } }