using System.Text;
using Rewired.UI;
using UnityEngine.EventSystems;
namespace Rewired.Integration.UnityUI;
public class PlayerPointerEventData : PointerEventData
{
public int playerId { get; set; }
public int inputSourceIndex { get; set; }
public IMouseInputSource mouseSource { get; set; }
public ITouchInputSource touchSource { get; set; }
public PointerEventType sourceType { get; set; }
public int buttonIndex { get; set; }
public PlayerPointerEventData(EventSystem eventSystem)
: base(eventSystem)
{
playerId = -1;
inputSourceIndex = -1;
buttonIndex = -1;
}
public override string ToString()
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine("Player Id: " + playerId);
stringBuilder.AppendLine("Mouse Source: " + mouseSource);
stringBuilder.AppendLine("Input Source Index: " + inputSourceIndex);
stringBuilder.AppendLine("Touch Source/b>: " + touchSource);
stringBuilder.AppendLine("Source Type: " + sourceType);
stringBuilder.AppendLine("Button Index: " + buttonIndex);
stringBuilder.Append(base.ToString());
return stringBuilder.ToString();
}
}