using System; using System.Collections.Generic; using Rewired.Components; using Rewired.UI; using Rewired.Utils; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; namespace Rewired.Integration.UnityUI; [AddComponentMenu("Rewired/Rewired Standalone Input Module")] public sealed class RewiredStandaloneInputModule : RewiredPointerInputModule { [Serializable] public class PlayerSetting { public int playerId; public List playerMice = new List(); public PlayerSetting() { } private PlayerSetting(PlayerSetting other) { if (other == null) { throw new ArgumentNullException("other"); } playerId = other.playerId; playerMice = new List(); if (other.playerMice == null) { return; } foreach (Rewired.Components.PlayerMouse item in other.playerMice) { playerMice.Add(item); } } public PlayerSetting Clone() { return new PlayerSetting(this); } } private const string DEFAULT_ACTION_MOVE_HORIZONTAL = "UIHorizontal"; private const string DEFAULT_ACTION_MOVE_VERTICAL = "UIVertical"; private const string DEFAULT_ACTION_SUBMIT = "UISubmit"; private const string DEFAULT_ACTION_CANCEL = "UICancel"; [Tooltip("(Optional) Link the Rewired Input Manager here for easier access to Player ids, etc.")] [SerializeField] private InputManager_Base rewiredInputManager; [SerializeField] [Tooltip("Use all Rewired game Players to control the UI. This does not include the System Player. If enabled, this setting overrides individual Player Ids set in Rewired Player Ids.")] private bool useAllRewiredGamePlayers; [SerializeField] [Tooltip("Allow the Rewired System Player to control the UI.")] private bool useRewiredSystemPlayer; [SerializeField] [Tooltip("A list of Player Ids that are allowed to control the UI. If Use All Rewired Game Players = True, this list will be ignored.")] private int[] rewiredPlayerIds = new int[1]; [SerializeField] [Tooltip("Allow only Players with Player.isPlaying = true to control the UI.")] private bool usePlayingPlayersOnly; [SerializeField] [Tooltip("Player Mice allowed to interact with the UI. Each Player that owns a Player Mouse must also be allowed to control the UI or the Player Mouse will not function.")] private List playerMice = new List(); [SerializeField] [Tooltip("Makes an axis press always move only one UI selection. Enable if you do not want to allow scrolling through UI elements by holding an axis direction.")] private bool moveOneElementPerAxisPress; [SerializeField] [Tooltip("If enabled, Action Ids will be used to set the Actions. If disabled, string names will be used to set the Actions.")] private bool setActionsById; [SerializeField] [Tooltip("Id of the horizontal Action for movement (if axis events are used).")] private int horizontalActionId = -1; [SerializeField] [Tooltip("Id of the vertical Action for movement (if axis events are used).")] private int verticalActionId = -1; [SerializeField] [Tooltip("Id of the Action used to submit.")] private int submitActionId = -1; [SerializeField] [Tooltip("Id of the Action used to cancel.")] private int cancelActionId = -1; [SerializeField] [Tooltip("Name of the horizontal axis for movement (if axis events are used).")] private string m_HorizontalAxis = "UIHorizontal"; [SerializeField] [Tooltip("Name of the vertical axis for movement (if axis events are used).")] private string m_VerticalAxis = "UIVertical"; [SerializeField] [Tooltip("Name of the action used to submit.")] private string m_SubmitButton = "UISubmit"; [SerializeField] [Tooltip("Name of the action used to cancel.")] private string m_CancelButton = "UICancel"; [SerializeField] [Tooltip("Number of selection changes allowed per second when a movement button/axis is held in a direction.")] private float m_InputActionsPerSecond = 10f; [SerializeField] [Tooltip("Delay in seconds before vertical/horizontal movement starts repeating continouously when a movement direction is held.")] private float m_RepeatDelay; [SerializeField] [Tooltip("Allows the mouse to be used to select elements.")] private bool m_allowMouseInput = true; [SerializeField] [Tooltip("Allows the mouse to be used to select elements if the device also supports touch control.")] private bool m_allowMouseInputIfTouchSupported = true; [SerializeField] [Tooltip("Allows touch input to be used to select elements.")] private bool m_allowTouchInput = true; [SerializeField] [Tooltip("Deselects the current selection on mouse/touch click when the pointer is not over a selectable object.")] private bool m_deselectIfBackgroundClicked = true; [SerializeField] [Tooltip("Deselects the current selection on mouse/touch click before selecting the next object.")] private bool m_deselectBeforeSelecting = true; [SerializeField] [FormerlySerializedAs("m_AllowActivationOnMobileDevice")] [Tooltip("Forces the module to always be active.")] private bool m_ForceModuleActive; [NonSerialized] private int[] playerIds; private bool recompiling; [NonSerialized] private bool isTouchSupported; [NonSerialized] private double m_PrevActionTime; [NonSerialized] private Vector2 m_LastMoveVector; [NonSerialized] private int m_ConsecutiveMoveCount; [NonSerialized] private bool m_HasFocus = true; public InputManager_Base RewiredInputManager { get { return rewiredInputManager; } set { rewiredInputManager = value; } } public bool UseAllRewiredGamePlayers { get { return useAllRewiredGamePlayers; } set { bool num = value != useAllRewiredGamePlayers; useAllRewiredGamePlayers = value; if (num) { SetupRewiredVars(); } } } public bool UseRewiredSystemPlayer { get { return useRewiredSystemPlayer; } set { bool num = value != useRewiredSystemPlayer; useRewiredSystemPlayer = value; if (num) { SetupRewiredVars(); } } } public int[] RewiredPlayerIds { get { return (int[])rewiredPlayerIds.Clone(); } set { rewiredPlayerIds = ((value != null) ? ((int[])value.Clone()) : new int[0]); SetupRewiredVars(); } } public bool UsePlayingPlayersOnly { get { return usePlayingPlayersOnly; } set { usePlayingPlayersOnly = value; } } public List PlayerMice { get { return new List(playerMice); } set { if (value == null) { playerMice = new List(); SetupRewiredVars(); } else { playerMice = new List(value); SetupRewiredVars(); } } } public bool MoveOneElementPerAxisPress { get { return moveOneElementPerAxisPress; } set { moveOneElementPerAxisPress = value; } } public bool allowMouseInput { get { return m_allowMouseInput; } set { m_allowMouseInput = value; } } public bool allowMouseInputIfTouchSupported { get { return m_allowMouseInputIfTouchSupported; } set { m_allowMouseInputIfTouchSupported = value; } } public bool allowTouchInput { get { return m_allowTouchInput; } set { m_allowTouchInput = value; } } public bool deselectIfBackgroundClicked { get { return m_deselectIfBackgroundClicked; } set { m_deselectIfBackgroundClicked = value; } } private bool deselectBeforeSelecting { get { return m_deselectBeforeSelecting; } set { m_deselectBeforeSelecting = value; } } public bool SetActionsById { get { return setActionsById; } set { if (setActionsById != value) { setActionsById = value; SetupRewiredVars(); } } } public int HorizontalActionId { get { return horizontalActionId; } set { if (value != horizontalActionId) { horizontalActionId = value; if (ReInput.isReady) { m_HorizontalAxis = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty); } } } } public int VerticalActionId { get { return verticalActionId; } set { if (value != verticalActionId) { verticalActionId = value; if (ReInput.isReady) { m_VerticalAxis = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty); } } } } public int SubmitActionId { get { return submitActionId; } set { if (value != submitActionId) { submitActionId = value; if (ReInput.isReady) { m_SubmitButton = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty); } } } } public int CancelActionId { get { return cancelActionId; } set { if (value != cancelActionId) { cancelActionId = value; if (ReInput.isReady) { m_CancelButton = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty); } } } } protected override bool isMouseSupported { get { if (!base.isMouseSupported) { return false; } if (!m_allowMouseInput) { return false; } if (!isTouchSupported) { return true; } return m_allowMouseInputIfTouchSupported; } } private bool isTouchAllowed => m_allowTouchInput; [Obsolete("allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead")] public bool allowActivationOnMobileDevice { get { return m_ForceModuleActive; } set { m_ForceModuleActive = value; } } public bool forceModuleActive { get { return m_ForceModuleActive; } set { m_ForceModuleActive = value; } } public float inputActionsPerSecond { get { return m_InputActionsPerSecond; } set { m_InputActionsPerSecond = value; } } public float repeatDelay { get { return m_RepeatDelay; } set { m_RepeatDelay = value; } } public string horizontalAxis { get { return m_HorizontalAxis; } set { if (!(m_HorizontalAxis == value)) { m_HorizontalAxis = value; if (ReInput.isReady) { horizontalActionId = ReInput.mapping.GetActionId(value); } } } } public string verticalAxis { get { return m_VerticalAxis; } set { if (!(m_VerticalAxis == value)) { m_VerticalAxis = value; if (ReInput.isReady) { verticalActionId = ReInput.mapping.GetActionId(value); } } } } public string submitButton { get { return m_SubmitButton; } set { if (!(m_SubmitButton == value)) { m_SubmitButton = value; if (ReInput.isReady) { submitActionId = ReInput.mapping.GetActionId(value); } } } } public string cancelButton { get { return m_CancelButton; } set { if (!(m_CancelButton == value)) { m_CancelButton = value; if (ReInput.isReady) { cancelActionId = ReInput.mapping.GetActionId(value); } } } } private RewiredStandaloneInputModule() { } protected override void Awake() { base.Awake(); isTouchSupported = base.defaultTouchInputSource.touchSupported; TouchInputModule component = GetComponent(); if (component != null) { component.enabled = false; } ReInput.InitializedEvent += OnRewiredInitialized; InitializeRewired(); } public override void UpdateModule() { CheckEditorRecompile(); if (!recompiling && ReInput.isReady && !m_HasFocus) { ShouldIgnoreEventsOnNoFocus(); } } public override bool IsModuleSupported() { return true; } public override bool ShouldActivateModule() { if (!base.ShouldActivateModule()) { return false; } if (recompiling) { return false; } if (!ReInput.isReady) { return false; } bool flag = m_ForceModuleActive; for (int i = 0; i < playerIds.Length; i++) { Player player = ReInput.players.GetPlayer(playerIds[i]); if (player != null && (!usePlayingPlayersOnly || player.isPlaying)) { flag |= GetButtonDown(player, submitActionId); flag |= GetButtonDown(player, cancelActionId); if (moveOneElementPerAxisPress) { flag |= GetButtonDown(player, horizontalActionId) || GetNegativeButtonDown(player, horizontalActionId); flag |= GetButtonDown(player, verticalActionId) || GetNegativeButtonDown(player, verticalActionId); } else { flag |= !Mathf.Approximately(GetAxis(player, horizontalActionId), 0f); flag |= !Mathf.Approximately(GetAxis(player, verticalActionId), 0f); } } } if (isMouseSupported) { flag |= DidAnyMouseMove(); flag |= GetMouseButtonDownOnAnyMouse(0); } if (isTouchAllowed) { for (int j = 0; j < base.defaultTouchInputSource.touchCount; j++) { Touch touch = base.defaultTouchInputSource.GetTouch(j); flag |= touch.phase == TouchPhase.Began || touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary; } } return flag; } public override void ActivateModule() { if (m_HasFocus || !ShouldIgnoreEventsOnNoFocus()) { base.ActivateModule(); GameObject gameObject = base.eventSystem.currentSelectedGameObject; if (gameObject == null) { gameObject = base.eventSystem.firstSelectedGameObject; } base.eventSystem.SetSelectedGameObject(gameObject, GetBaseEventData()); } } public override void DeactivateModule() { base.DeactivateModule(); ClearSelection(); } public override void Process() { if (!ReInput.isReady || (!m_HasFocus && ShouldIgnoreEventsOnNoFocus()) || !base.enabled || !base.gameObject.activeInHierarchy) { return; } bool flag = SendUpdateEventToSelectedObject(); if (base.eventSystem.sendNavigationEvents) { if (!flag) { flag |= SendMoveEventToSelectedObject(); } if (!flag) { SendSubmitEventToSelectedObject(); } } if (!ProcessTouchEvents() && isMouseSupported) { ProcessMouseEvents(); } } private bool ProcessTouchEvents() { if (!isTouchAllowed) { return false; } for (int i = 0; i < base.defaultTouchInputSource.touchCount; i++) { Touch touch = base.defaultTouchInputSource.GetTouch(i); if (touch.type != TouchType.Indirect) { bool pressed; bool released; PlayerPointerEventData touchPointerEventData = GetTouchPointerEventData(0, 0, touch, out pressed, out released); ProcessTouchPress(touchPointerEventData, pressed, released); if (!released) { ProcessMove(touchPointerEventData); ProcessDrag(touchPointerEventData); } else { RemovePointerData(touchPointerEventData); } } } return base.defaultTouchInputSource.touchCount > 0; } private void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released) { GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject; if (pressed) { pointerEvent.eligibleForClick = true; pointerEvent.delta = Vector2.zero; pointerEvent.dragging = false; pointerEvent.useDragThreshold = true; pointerEvent.pressPosition = pointerEvent.position; pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast; HandleMouseTouchDeselectionOnSelectionChanged(gameObject, pointerEvent); if (pointerEvent.pointerEnter != gameObject) { HandlePointerExitAndEnter(pointerEvent, gameObject); pointerEvent.pointerEnter = gameObject; } GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.pointerDownHandler); if (gameObject2 == null) { gameObject2 = ExecuteEvents.GetEventHandler(gameObject); } double unscaledTime = ReInput.time.unscaledTime; if (gameObject2 == pointerEvent.lastPress) { if (unscaledTime - (double)pointerEvent.clickTime < 0.30000001192092896) { int clickCount = pointerEvent.clickCount + 1; pointerEvent.clickCount = clickCount; } else { pointerEvent.clickCount = 1; } pointerEvent.clickTime = (float)unscaledTime; } else { pointerEvent.clickCount = 1; } pointerEvent.pointerPress = gameObject2; pointerEvent.rawPointerPress = gameObject; pointerEvent.clickTime = (float)unscaledTime; pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler(gameObject); if (pointerEvent.pointerDrag != null) { ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag); } } if (released) { ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler); GameObject eventHandler = ExecuteEvents.GetEventHandler(gameObject); if (pointerEvent.pointerPress == eventHandler && pointerEvent.eligibleForClick) { ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler); } else if (pointerEvent.pointerDrag != null && pointerEvent.dragging) { ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.dropHandler); } pointerEvent.eligibleForClick = false; pointerEvent.pointerPress = null; pointerEvent.rawPointerPress = null; if (pointerEvent.pointerDrag != null && pointerEvent.dragging) { ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler); } pointerEvent.dragging = false; pointerEvent.pointerDrag = null; if (pointerEvent.pointerDrag != null) { ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler); } pointerEvent.pointerDrag = null; ExecuteEvents.ExecuteHierarchy(pointerEvent.pointerEnter, pointerEvent, ExecuteEvents.pointerExitHandler); pointerEvent.pointerEnter = null; } } private bool SendSubmitEventToSelectedObject() { if (base.eventSystem.currentSelectedGameObject == null) { return false; } if (recompiling) { return false; } BaseEventData baseEventData = GetBaseEventData(); for (int i = 0; i < playerIds.Length; i++) { Player player = ReInput.players.GetPlayer(playerIds[i]); if (player != null && (!usePlayingPlayersOnly || player.isPlaying)) { if (GetButtonDown(player, submitActionId)) { ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.submitHandler); break; } if (GetButtonDown(player, cancelActionId)) { ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.cancelHandler); break; } } } return baseEventData.used; } private Vector2 GetRawMoveVector() { if (recompiling) { return Vector2.zero; } Vector2 zero = Vector2.zero; for (int i = 0; i < playerIds.Length; i++) { Player player = ReInput.players.GetPlayer(playerIds[i]); if (player == null || (usePlayingPlayersOnly && !player.isPlaying)) { continue; } float num = GetAxis(player, horizontalActionId); float num2 = GetAxis(player, verticalActionId); if (Mathf.Approximately(num, 0f)) { num = 0f; } if (Mathf.Approximately(num2, 0f)) { num2 = 0f; } if (moveOneElementPerAxisPress) { if (GetButtonDown(player, horizontalActionId) && num > 0f) { zero.x += 1f; } if (GetNegativeButtonDown(player, horizontalActionId) && num < 0f) { zero.x -= 1f; } if (GetButtonDown(player, verticalActionId) && num2 > 0f) { zero.y += 1f; } if (GetNegativeButtonDown(player, verticalActionId) && num2 < 0f) { zero.y -= 1f; } } else { if (GetButton(player, horizontalActionId) && num > 0f) { zero.x += 1f; } if (GetNegativeButton(player, horizontalActionId) && num < 0f) { zero.x -= 1f; } if (GetButton(player, verticalActionId) && num2 > 0f) { zero.y += 1f; } if (GetNegativeButton(player, verticalActionId) && num2 < 0f) { zero.y -= 1f; } } } return zero; } private bool SendMoveEventToSelectedObject() { if (recompiling) { return false; } double unscaledTime = ReInput.time.unscaledTime; Vector2 rawMoveVector = GetRawMoveVector(); if (Mathf.Approximately(rawMoveVector.x, 0f) && Mathf.Approximately(rawMoveVector.y, 0f)) { m_ConsecutiveMoveCount = 0; return false; } bool flag = Vector2.Dot(rawMoveVector, m_LastMoveVector) > 0f; CheckButtonOrKeyMovement(out var downHorizontal, out var downVertical); AxisEventData axisEventData = null; bool flag2 = downHorizontal || downVertical; if (flag2) { axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0f); MoveDirection moveDir = axisEventData.moveDir; flag2 = ((moveDir == MoveDirection.Up || moveDir == MoveDirection.Down) && downVertical) || ((moveDir == MoveDirection.Left || moveDir == MoveDirection.Right) && downHorizontal); } if (!flag2) { flag2 = ((!(m_RepeatDelay > 0f)) ? (unscaledTime > m_PrevActionTime + (double)(1f / m_InputActionsPerSecond)) : ((!flag || m_ConsecutiveMoveCount != 1) ? (unscaledTime > m_PrevActionTime + (double)(1f / m_InputActionsPerSecond)) : (unscaledTime > m_PrevActionTime + (double)m_RepeatDelay))); } if (!flag2) { return false; } if (axisEventData == null) { axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0f); } if (axisEventData.moveDir != MoveDirection.None) { ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler); if (!flag) { m_ConsecutiveMoveCount = 0; } if (m_ConsecutiveMoveCount == 0 || !(downHorizontal || downVertical)) { m_ConsecutiveMoveCount++; } m_PrevActionTime = unscaledTime; m_LastMoveVector = rawMoveVector; } else { m_ConsecutiveMoveCount = 0; } return axisEventData.used; } private void CheckButtonOrKeyMovement(out bool downHorizontal, out bool downVertical) { downHorizontal = false; downVertical = false; for (int i = 0; i < playerIds.Length; i++) { Player player = ReInput.players.GetPlayer(playerIds[i]); if (player != null && (!usePlayingPlayersOnly || player.isPlaying)) { downHorizontal |= GetButtonDown(player, horizontalActionId) || GetNegativeButtonDown(player, horizontalActionId); downVertical |= GetButtonDown(player, verticalActionId) || GetNegativeButtonDown(player, verticalActionId); } } } private void ProcessMouseEvents() { for (int i = 0; i < playerIds.Length; i++) { Player player = ReInput.players.GetPlayer(playerIds[i]); if (player != null && (!usePlayingPlayersOnly || player.isPlaying)) { int mouseInputSourceCount = GetMouseInputSourceCount(playerIds[i]); for (int j = 0; j < mouseInputSourceCount; j++) { ProcessMouseEvent(playerIds[i], j); } } } } private void ProcessMouseEvent(int playerId, int pointerIndex) { MouseState mousePointerEventData = GetMousePointerEventData(playerId, pointerIndex); if (mousePointerEventData == null) { return; } MouseButtonEventData eventData = mousePointerEventData.GetButtonState(0).eventData; ProcessMousePress(eventData); ProcessMove(eventData.buttonData); ProcessDrag(eventData.buttonData); ProcessMousePress(mousePointerEventData.GetButtonState(1).eventData); ProcessDrag(mousePointerEventData.GetButtonState(1).eventData.buttonData); ProcessMousePress(mousePointerEventData.GetButtonState(2).eventData); ProcessDrag(mousePointerEventData.GetButtonState(2).eventData.buttonData); IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, pointerIndex); if (mouseInputSource != null) { for (int i = 3; i < mouseInputSource.buttonCount; i++) { ProcessMousePress(mousePointerEventData.GetButtonState(i).eventData); ProcessDrag(mousePointerEventData.GetButtonState(i).eventData.buttonData); } if (!Mathf.Approximately(eventData.buttonData.scrollDelta.sqrMagnitude, 0f)) { ExecuteEvents.ExecuteHierarchy(ExecuteEvents.GetEventHandler(eventData.buttonData.pointerCurrentRaycast.gameObject), eventData.buttonData, ExecuteEvents.scrollHandler); } } } private bool SendUpdateEventToSelectedObject() { if (base.eventSystem.currentSelectedGameObject == null) { return false; } BaseEventData baseEventData = GetBaseEventData(); ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.updateSelectedHandler); return baseEventData.used; } private void ProcessMousePress(MouseButtonEventData data) { PlayerPointerEventData buttonData = data.buttonData; if (GetMouseInputSource(buttonData.playerId, buttonData.inputSourceIndex) == null) { return; } GameObject gameObject = buttonData.pointerCurrentRaycast.gameObject; if (data.PressedThisFrame()) { buttonData.eligibleForClick = true; buttonData.delta = Vector2.zero; buttonData.dragging = false; buttonData.useDragThreshold = true; buttonData.pressPosition = buttonData.position; buttonData.pointerPressRaycast = buttonData.pointerCurrentRaycast; HandleMouseTouchDeselectionOnSelectionChanged(gameObject, buttonData); GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.pointerDownHandler); if (gameObject2 == null) { gameObject2 = ExecuteEvents.GetEventHandler(gameObject); } double unscaledTime = ReInput.time.unscaledTime; if (gameObject2 == buttonData.lastPress) { if (unscaledTime - (double)buttonData.clickTime < 0.30000001192092896) { int clickCount = buttonData.clickCount + 1; buttonData.clickCount = clickCount; } else { buttonData.clickCount = 1; } buttonData.clickTime = (float)unscaledTime; } else { buttonData.clickCount = 1; } buttonData.pointerPress = gameObject2; buttonData.rawPointerPress = gameObject; buttonData.clickTime = (float)unscaledTime; buttonData.pointerDrag = ExecuteEvents.GetEventHandler(gameObject); if (buttonData.pointerDrag != null) { ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.initializePotentialDrag); } } if (data.ReleasedThisFrame()) { ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerUpHandler); GameObject eventHandler = ExecuteEvents.GetEventHandler(gameObject); if (buttonData.pointerPress == eventHandler && buttonData.eligibleForClick) { ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerClickHandler); } else if (buttonData.pointerDrag != null && buttonData.dragging) { ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.dropHandler); } buttonData.eligibleForClick = false; buttonData.pointerPress = null; buttonData.rawPointerPress = null; if (buttonData.pointerDrag != null && buttonData.dragging) { ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.endDragHandler); } buttonData.dragging = false; buttonData.pointerDrag = null; if (gameObject != buttonData.pointerEnter) { HandlePointerExitAndEnter(buttonData, null); HandlePointerExitAndEnter(buttonData, gameObject); } } } private void HandleMouseTouchDeselectionOnSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent) { if (m_deselectIfBackgroundClicked && m_deselectBeforeSelecting) { DeselectIfSelectionChanged(currentOverGo, pointerEvent); return; } GameObject eventHandler = ExecuteEvents.GetEventHandler(currentOverGo); if (m_deselectIfBackgroundClicked) { if (eventHandler != base.eventSystem.currentSelectedGameObject && eventHandler != null) { base.eventSystem.SetSelectedGameObject(null, pointerEvent); } } else if (m_deselectBeforeSelecting && eventHandler != null && eventHandler != base.eventSystem.currentSelectedGameObject) { base.eventSystem.SetSelectedGameObject(null, pointerEvent); } } private void OnApplicationFocus(bool hasFocus) { m_HasFocus = hasFocus; } private bool ShouldIgnoreEventsOnNoFocus() { if (!ReInput.isReady) { return true; } return ReInput.configuration.ignoreInputWhenAppNotInFocus; } protected override void OnDestroy() { base.OnDestroy(); ReInput.InitializedEvent -= OnRewiredInitialized; ReInput.ShutDownEvent -= OnRewiredShutDown; ReInput.EditorRecompileEvent -= OnEditorRecompile; } protected override bool IsDefaultPlayer(int playerId) { if (playerIds == null) { return false; } if (!ReInput.isReady) { return false; } for (int i = 0; i < 3; i++) { for (int j = 0; j < playerIds.Length; j++) { Player player = ReInput.players.GetPlayer(playerIds[j]); if (player != null && (i >= 1 || !usePlayingPlayersOnly || player.isPlaying) && (i >= 2 || player.controllers.hasMouse)) { return playerIds[j] == playerId; } } } return false; } private void InitializeRewired() { if (!ReInput.isReady) { Debug.LogError("Rewired is not initialized! Are you missing a Rewired Input Manager in your scene?"); return; } ReInput.ShutDownEvent -= OnRewiredShutDown; ReInput.ShutDownEvent += OnRewiredShutDown; ReInput.EditorRecompileEvent -= OnEditorRecompile; ReInput.EditorRecompileEvent += OnEditorRecompile; SetupRewiredVars(); } private void SetupRewiredVars() { if (!ReInput.isReady) { return; } SetUpRewiredActions(); if (useAllRewiredGamePlayers) { IList list = (useRewiredSystemPlayer ? ReInput.players.AllPlayers : ReInput.players.Players); playerIds = new int[list.Count]; for (int i = 0; i < list.Count; i++) { playerIds[i] = list[i].id; } } else { bool flag = false; List list2 = new List(rewiredPlayerIds.Length + 1); for (int j = 0; j < rewiredPlayerIds.Length; j++) { Player player = ReInput.players.GetPlayer(rewiredPlayerIds[j]); if (player != null && !list2.Contains(player.id)) { list2.Add(player.id); if (player.id == 9999999) { flag = true; } } } if (useRewiredSystemPlayer && !flag) { list2.Insert(0, ReInput.players.GetSystemPlayer().id); } playerIds = list2.ToArray(); } SetUpRewiredPlayerMice(); } private void SetUpRewiredPlayerMice() { if (!ReInput.isReady) { return; } ClearMouseInputSources(); for (int i = 0; i < playerMice.Count; i++) { Rewired.Components.PlayerMouse playerMouse = playerMice[i]; if (!UnityTools.IsNullOrDestroyed(playerMouse)) { AddMouseInputSource(playerMouse); } } } private void SetUpRewiredActions() { if (!ReInput.isReady) { return; } if (!setActionsById) { horizontalActionId = ReInput.mapping.GetActionId(m_HorizontalAxis); verticalActionId = ReInput.mapping.GetActionId(m_VerticalAxis); submitActionId = ReInput.mapping.GetActionId(m_SubmitButton); cancelActionId = ReInput.mapping.GetActionId(m_CancelButton); return; } InputAction action = ReInput.mapping.GetAction(horizontalActionId); m_HorizontalAxis = ((action != null) ? action.name : string.Empty); if (action == null) { horizontalActionId = -1; } action = ReInput.mapping.GetAction(verticalActionId); m_VerticalAxis = ((action != null) ? action.name : string.Empty); if (action == null) { verticalActionId = -1; } action = ReInput.mapping.GetAction(submitActionId); m_SubmitButton = ((action != null) ? action.name : string.Empty); if (action == null) { submitActionId = -1; } action = ReInput.mapping.GetAction(cancelActionId); m_CancelButton = ((action != null) ? action.name : string.Empty); if (action == null) { cancelActionId = -1; } } private bool GetButton(Player player, int actionId) { if (actionId < 0) { return false; } return player.GetButton(actionId); } private bool GetButtonDown(Player player, int actionId) { if (actionId < 0) { return false; } return player.GetButtonDown(actionId); } private bool GetNegativeButton(Player player, int actionId) { if (actionId < 0) { return false; } return player.GetNegativeButton(actionId); } private bool GetNegativeButtonDown(Player player, int actionId) { if (actionId < 0) { return false; } return player.GetNegativeButtonDown(actionId); } private float GetAxis(Player player, int actionId) { if (actionId < 0) { return 0f; } return player.GetAxis(actionId); } private void CheckEditorRecompile() { if (recompiling && ReInput.isReady) { recompiling = false; InitializeRewired(); } } private void OnEditorRecompile() { recompiling = true; ClearRewiredVars(); } private void ClearRewiredVars() { Array.Clear(playerIds, 0, playerIds.Length); ClearMouseInputSources(); } private bool DidAnyMouseMove() { for (int i = 0; i < playerIds.Length; i++) { int playerId = playerIds[i]; Player player = ReInput.players.GetPlayer(playerId); if (player == null || (usePlayingPlayersOnly && !player.isPlaying)) { continue; } int mouseInputSourceCount = GetMouseInputSourceCount(playerId); for (int j = 0; j < mouseInputSourceCount; j++) { IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, j); if (mouseInputSource != null && mouseInputSource.screenPositionDelta.sqrMagnitude > 0f) { return true; } } } return false; } private bool GetMouseButtonDownOnAnyMouse(int buttonIndex) { for (int i = 0; i < playerIds.Length; i++) { int playerId = playerIds[i]; Player player = ReInput.players.GetPlayer(playerId); if (player == null || (usePlayingPlayersOnly && !player.isPlaying)) { continue; } int mouseInputSourceCount = GetMouseInputSourceCount(playerId); for (int j = 0; j < mouseInputSourceCount; j++) { IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, j); if (mouseInputSource != null && mouseInputSource.GetButtonDown(buttonIndex)) { return true; } } } return false; } private void OnRewiredInitialized() { InitializeRewired(); } private void OnRewiredShutDown() { ClearRewiredVars(); } }