diff options
Diffstat (limited to 'Assets/Scenes/UI_1_Graphic.unity')
-rw-r--r-- | Assets/Scenes/UI_1_Graphic.unity | 39 |
1 files changed, 17 insertions, 22 deletions
diff --git a/Assets/Scenes/UI_1_Graphic.unity b/Assets/Scenes/UI_1_Graphic.unity index 5b68d3e..b384d72 100644 --- a/Assets/Scenes/UI_1_Graphic.unity +++ b/Assets/Scenes/UI_1_Graphic.unity @@ -156,7 +156,7 @@ MonoBehaviour: m_GameObject: {fileID: 5479613} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 09f4224b0cded254a977e1ac3c9e2470, type: 3} + m_Script: {fileID: 11500000, guid: 48696ad002dcb2146ab8d6ad72d455d7, type: 3} m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} @@ -180,7 +180,7 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: "\u6D4B\u8BD5\u6D4B\u8BD5\u6D4B\u8BD5" + m_Text: --- !u!222 &5479616 CanvasRenderer: m_ObjectHideFlags: 0 @@ -197,7 +197,6 @@ GameObject: - component: {fileID: 17187342} - component: {fileID: 17187341} - component: {fileID: 17187340} - - component: {fileID: 17187339} m_Layer: 5 m_Name: Canvas m_TagString: Untagged @@ -205,22 +204,6 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!114 &17187339 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_GameObject: {fileID: 17187338} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 67bf38e07c362674ebc60bfbd6dafa3a, type: 3} - m_Name: - m_EditorClassIdentifier: - m_IgnoreReversedGraphics: 1 - m_BlockingObjects: 0 - m_BlockingMask: - serializedVersion: 2 - m_Bits: 4294967295 --- !u!114 &17187340 MonoBehaviour: m_ObjectHideFlags: 0 @@ -411,16 +394,21 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Color: + r: 1 + g: 1 + b: 1 + a: 1 m_RaycastTarget: 1 + <useLegacyMeshGeneration>k__BackingField: 0 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_CallsDirty: 1 m_Texture: {fileID: 0} m_UVRect: - serializedVersion: 2 x: 0 y: 0 width: 1 @@ -478,13 +466,19 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Color: + r: 1 + g: 1 + b: 1 + a: 1 m_RaycastTarget: 1 + <useLegacyMeshGeneration>k__BackingField: 0 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_CallsDirty: 1 m_Sprite: {fileID: 0} m_Type: 0 m_PreserveAspect: 0 @@ -493,6 +487,7 @@ MonoBehaviour: m_FillAmount: 1 m_FillClockwise: 1 m_FillOrigin: 0 + m_AlphaHitTestMinimumThreshold: 0 --- !u!222 &1142061128 CanvasRenderer: m_ObjectHideFlags: 0 |