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-rw-r--r--Assets/Test/04_Graphic/04_Graphic_UIEffect.unity149
-rw-r--r--Assets/Test/04_Graphic/UI04_MeshModifierTest.cs23
-rw-r--r--Assets/Test/04_Graphic/UI04_Test.mat95
-rw-r--r--Assets/Test/04_Graphic/UI04_Test.mat.meta10
-rw-r--r--Assets/Test/04_Graphic/UI04_Test.shader95
-rw-r--r--Assets/Test/04_Graphic/UI04_Test.shader.meta10
-rw-r--r--Assets/Test/05_Mask.meta10
-rw-r--r--Assets/Test/05_Mask/05_Mask.unity817
-rw-r--r--Assets/Test/05_Mask/05_Mask.unity.meta9
9 files changed, 1184 insertions, 34 deletions
diff --git a/Assets/Test/04_Graphic/04_Graphic_UIEffect.unity b/Assets/Test/04_Graphic/04_Graphic_UIEffect.unity
index 83bf7d5..15cc48e 100644
--- a/Assets/Test/04_Graphic/04_Graphic_UIEffect.unity
+++ b/Assets/Test/04_Graphic/04_Graphic_UIEffect.unity
@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
+ m_IndirectSpecularColor: {r: 0.4465782, g: 0.49641252, b: 0.5748167, a: 1}
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
@@ -88,7 +88,6 @@ LightmapSettings:
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
- m_ShowResolutionOverlay: 1
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
--- !u!196 &4
@@ -122,6 +121,7 @@ GameObject:
m_Component:
- component: {fileID: 647807671}
- component: {fileID: 647807673}
+ - component: {fileID: 647807674}
- component: {fileID: 647807672}
m_Layer: 5
m_Name: "Image \u626D\u66F2 (1)"
@@ -137,7 +137,7 @@ RectTransform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 647807670}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalPosition: {x: -39.2, y: 2.5999985, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1637784079}
@@ -145,8 +145,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 340, y: -349}
- m_SizeDelta: {x: 128.8, y: 100}
+ m_AnchoredPosition: {x: -39.2, y: 2.6}
+ m_SizeDelta: {x: 126.9, y: 114.67}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &647807672
MonoBehaviour:
@@ -156,10 +156,27 @@ MonoBehaviour:
m_GameObject: {fileID: 647807670}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 616df8ea32e94c2429a579cc2d4f956a, type: 3}
+ m_Script: {fileID: 11500000, guid: 19ed27a46ca366b439439e63862c762b, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 0}
+--- !u!222 &647807673
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 647807670}
+--- !u!114 &647807674
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 647807670}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 0cba8e295482e184f9f6a5a8f2b559c3, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 2100000, guid: c9d794cf597301347a7703a912ffb229, type: 2}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
@@ -175,13 +192,6 @@ MonoBehaviour:
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
- m_NormalMap: {fileID: 0}
---- !u!222 &647807673
-CanvasRenderer:
- m_ObjectHideFlags: 0
- m_PrefabParentObject: {fileID: 0}
- m_PrefabInternal: {fileID: 0}
- m_GameObject: {fileID: 647807670}
--- !u!1 &667326415
GameObject:
m_ObjectHideFlags: 0
@@ -349,7 +359,7 @@ Camera:
m_GameObject: {fileID: 1478468332}
m_Enabled: 1
serializedVersion: 2
- m_ClearFlags: 1
+ m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
@@ -372,7 +382,6 @@ Camera:
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
- m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
@@ -390,6 +399,95 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1577534686
+GameObject:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ serializedVersion: 5
+ m_Component:
+ - component: {fileID: 1577534687}
+ - component: {fileID: 1577534690}
+ - component: {fileID: 1577534689}
+ - component: {fileID: 1577534688}
+ m_Layer: 5
+ m_Name: "Image \u626D\u66F2 (2)"
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &1577534687
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1577534686}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 11.299999, y: 123.8, z: 0}
+ m_LocalScale: {x: 1.0000267, y: 1.0000267, z: 1.0000267}
+ m_Children: []
+ m_Father: {fileID: 1637784079}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 11.3, y: 123.8}
+ m_SizeDelta: {x: 126.9, y: 114.67}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1577534688
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1577534686}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5978620b88847af4a8835c7008c813b8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_EffectColor: {r: 1, g: 0, b: 0, a: 0.5}
+ m_EffectDistance: {x: 1.67, y: 1.99}
+ m_UseGraphicAlpha: 1
+--- !u!114 &1577534689
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1577534686}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 48696ad002dcb2146ab8d6ad72d455d7, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Material: {fileID: 0}
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, Assembly-CSharp,
+ Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
+ m_FontData:
+ m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
+ m_FontSize: 30
+ m_FontStyle: 0
+ m_BestFit: 0
+ m_MinSize: 3
+ m_MaxSize: 40
+ m_Alignment: 0
+ m_AlignByGeometry: 0
+ m_RichText: 1
+ m_HorizontalOverflow: 0
+ m_VerticalOverflow: 0
+ m_LineSpacing: 1
+ m_Text: "\u6D4B\u8BD5"
+--- !u!222 &1577534690
+CanvasRenderer:
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_GameObject: {fileID: 1577534686}
--- !u!1 &1637784075
GameObject:
m_ObjectHideFlags: 0
@@ -398,9 +496,9 @@ GameObject:
serializedVersion: 5
m_Component:
- component: {fileID: 1637784079}
- - component: {fileID: 1637784078}
- component: {fileID: 1637784077}
- component: {fileID: 1637784076}
+ - component: {fileID: 1637784078}
m_Layer: 5
m_Name: Canvas
m_TagString: Untagged
@@ -453,15 +551,15 @@ Canvas:
m_GameObject: {fileID: 1637784075}
m_Enabled: 1
serializedVersion: 3
- m_RenderMode: 0
- m_Camera: {fileID: 0}
- m_PlaneDistance: 100
+ m_RenderMode: 1
+ m_Camera: {fileID: 1478468335}
+ m_PlaneDistance: 68.38
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
- m_AdditionalShaderChannelsFlag: 0
+ m_AdditionalShaderChannelsFlag: -1
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
@@ -472,11 +570,12 @@ RectTransform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1637784075}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 0, y: 0, z: 0}
+ m_LocalPosition: {x: 0, y: 1, z: 58.379997}
+ m_LocalScale: {x: 0.12880656, y: 0.12880656, z: 0.12880656}
m_Children:
- {fileID: 1804801471}
- {fileID: 647807671}
+ - {fileID: 1577534687}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -511,7 +610,7 @@ RectTransform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1804801470}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalPosition: {x: 98.2, y: -47, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1637784079}
@@ -519,7 +618,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 132, y: -349}
+ m_AnchoredPosition: {x: 98.2, y: -47}
m_SizeDelta: {x: 131.19, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1804801472
diff --git a/Assets/Test/04_Graphic/UI04_MeshModifierTest.cs b/Assets/Test/04_Graphic/UI04_MeshModifierTest.cs
index d1bad84..b679853 100644
--- a/Assets/Test/04_Graphic/UI04_MeshModifierTest.cs
+++ b/Assets/Test/04_Graphic/UI04_MeshModifierTest.cs
@@ -14,14 +14,19 @@ public class UI04_MeshModifierTest : UnityEngine.EventSystems.UIBehaviour, IMesh
public void ModifyMesh(VertexHelper verts)
{
Debug.Log("ModifyMesh");
- vert.position = new Vector3(100, 100);
- vert.color = Color.white;
- verts.AddVert(vert);
- vert.position = new Vector3(120, 100);
- verts.AddVert(vert);
- vert.position = new Vector3(120, 110);
- verts.AddVert(vert);
- verts.AddTriangle(4, 5, 6);
- }
+ //vert.position = new Vector3(100, 100);
+ //vert.color = Color.white;
+ //verts.AddVert(vert);
+ //vert.position = new Vector3(120, 100);
+ //verts.AddVert(vert);
+ //vert.position = new Vector3(120, 110);
+ //verts.AddVert(vert);
+ //verts.AddTriangle(4, 5, 6);
+
+ verts.m_Colors[0] = Color.red;
+ verts.m_Colors[1] = Color.yellow;
+ verts.m_Colors[2] = Color.black;
+ verts.m_Colors[3] = Color.white;
+ }
}
diff --git a/Assets/Test/04_Graphic/UI04_Test.mat b/Assets/Test/04_Graphic/UI04_Test.mat
new file mode 100644
index 0000000..c4bc7df
--- /dev/null
+++ b/Assets/Test/04_Graphic/UI04_Test.mat
@@ -0,0 +1,95 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
+ m_PrefabParentObject: {fileID: 0}
+ m_PrefabInternal: {fileID: 0}
+ m_Name: UI04_Test
+ m_Shader: {fileID: 4800000, guid: 632d9e0968a0a7c419bcb171d6ed6f49, type: 3}
+ m_ShaderKeywords:
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex2:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
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+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SubTex:
+ m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SubTex2:
+ m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Floats:
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+ - _ColorMask: 15
+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _GlossMapScale: 1
+ - _Glossiness: 0.5
+ - _GlossyReflections: 1
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.02
+ - _Size: 0.1
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _Stencil: 0
+ - _StencilComp: 8
+ - _StencilOp: 0
+ - _StencilReadMask: 255
+ - _StencilWriteMask: 255
+ - _UVSec: 0
+ - _ZWrite: 1
+ m_Colors:
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
diff --git a/Assets/Test/04_Graphic/UI04_Test.mat.meta b/Assets/Test/04_Graphic/UI04_Test.mat.meta
new file mode 100644
index 0000000..600fe05
--- /dev/null
+++ b/Assets/Test/04_Graphic/UI04_Test.mat.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: c9d794cf597301347a7703a912ffb229
+timeCreated: 1618041498
+licenseType: Free
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Test/04_Graphic/UI04_Test.shader b/Assets/Test/04_Graphic/UI04_Test.shader
new file mode 100644
index 0000000..976cd42
--- /dev/null
+++ b/Assets/Test/04_Graphic/UI04_Test.shader
@@ -0,0 +1,95 @@
+Shader "Custom/UV1Sample" {
+ Properties
+ {
+ [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
+ _SubTex("SubTexture", 2D) = "white"{}
+ _Size("Size", Float) = 0.1
+
+ _StencilComp ("Stencil Comparison", Float) = 8
+ _Stencil ("Stencil ID", Float) = 0
+ _StencilOp ("Stencil Operation", Float) = 0
+ _StencilWriteMask ("Stencil Write Mask", Float) = 255
+ _StencilReadMask ("Stencil Read Mask", Float) = 255
+
+ _ColorMask ("Color Mask", Float) = 15
+ }
+
+ SubShader
+ {
+ Tags
+ {
+ "Queue"="Transparent"
+ "IgnoreProjector"="True"
+ "RenderType"="Transparent"
+ "PreviewType"="Plane"
+ "CanUseSpriteAtlas"="True"
+ }
+
+ Stencil
+ {
+ Ref [_Stencil]
+ Comp [_StencilComp]
+ Pass [_StencilOp]
+ ReadMask [_StencilReadMask]
+ WriteMask [_StencilWriteMask]
+ }
+
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ ZTest [unity_GUIZTestMode]
+ Fog { Mode Off }
+ Blend One Zero
+ ColorMask [_ColorMask]
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #include "UnityCG.cginc"
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ float4 color : COLOR;
+ float2 texcoord : TEXCOORD0;
+ half2 texcoord1 : TEXCOORD1; // new!
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ fixed4 color : COLOR;
+ half2 uv1 : TEXCOORD0;
+ half2 uv2 : TEXCOORD1; // new!
+ };
+
+ v2f vert(appdata_t IN)
+ {
+ v2f OUT;
+ OUT.vertex = UnityObjectToClipPos(IN.vertex);
+ OUT.uv1 = IN.texcoord;
+ OUT.uv2 = IN.texcoord1; // new!
+#ifdef UNITY_HALF_TEXEL_OFFSET
+ OUT.vertex.xy -= (_ScreenParams.zw-1.0);
+#endif
+ OUT.color = IN.color;
+ return OUT;
+ }
+
+ sampler2D _MainTex;
+ sampler2D _SubTex;
+ float _Size;
+
+ fixed4 frag(v2f IN) : SV_Target
+ {
+ half4 color = tex2D(_MainTex, IN.uv1) * IN.color;
+ color.a = tex2D(_SubTex, IN.uv2 * _Size).a; // new!
+ clip (color.a - 0.01);
+ return color;
+ }
+ ENDCG
+ }
+ }
+} \ No newline at end of file
diff --git a/Assets/Test/04_Graphic/UI04_Test.shader.meta b/Assets/Test/04_Graphic/UI04_Test.shader.meta
new file mode 100644
index 0000000..22e2cfe
--- /dev/null
+++ b/Assets/Test/04_Graphic/UI04_Test.shader.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 632d9e0968a0a7c419bcb171d6ed6f49
+timeCreated: 1618041462
+licenseType: Free
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Test/05_Mask.meta b/Assets/Test/05_Mask.meta
new file mode 100644
index 0000000..6f9ff60
--- /dev/null
+++ b/Assets/Test/05_Mask.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 1c78895f0ecb669498c3b91da1d72774
+folderAsset: yes
+timeCreated: 1618110390
+licenseType: Free
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Test/05_Mask/05_Mask.unity b/Assets/Test/05_Mask/05_Mask.unity
new file mode 100644
index 0000000..2441bbc
--- /dev/null
+++ b/Assets/Test/05_Mask/05_Mask.unity
@@ -0,0 +1,817 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!29 &1
+OcclusionCullingSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 2
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+ smallestOccluder: 5
+ smallestHole: 0.25
+ backfaceThreshold: 100
+ m_SceneGUID: 00000000000000000000000000000000
+ m_OcclusionCullingData: {fileID: 0}
+--- !u!104 &2
+RenderSettings:
+ m_ObjectHideFlags: 0
+ serializedVersion: 8
+ m_Fog: 0
+ m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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+ m_FogDensity: 0.01
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+ m_LinearFogEnd: 300
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