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Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs')
-rw-r--r--Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs
index 7db371a..592ea4d 100644
--- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs
+++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs
@@ -375,7 +375,7 @@ namespace UnityEngine.EventSystems
// 发布submit事件或者cancel事件
var data = GetBaseEventData();
- if (input.GetButtonDown(m_SubmitButton))
+ if (input.GetButtonDown(m_SubmitButton)) // 这里是Project>Input里面配置的
ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.submitHandler);
if (input.GetButtonDown(m_CancelButton))