diff options
Diffstat (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs')
| -rw-r--r-- | Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs deleted file mode 100644 index 666ef8d..0000000 --- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/RaycastResult.cs +++ /dev/null @@ -1,65 +0,0 @@ -namespace UnityEngine.EventSystems -{ - // UGUIÉäÏß¼ì²â½á¹û - public struct RaycastResult - { - private GameObject m_GameObject; // Game object hit by the raycast - - public GameObject gameObject - { - get { return m_GameObject; } - set { m_GameObject = value; } - } - - public BaseRaycaster module; // Event system that hit this object - public float distance; // The distance from the origin this hit was. - public float index; // The index this element is in the raycastList (used for sorting) - public int depth; - public int sortingLayer; - public int sortingOrder; - // World-space position where a ray cast into the screen hits something - public Vector3 worldPosition; - // World-space normal where a ray cast into the screen hits something - public Vector3 worldNormal; - - public Vector2 screenPosition; - - public bool isValid - { - get { return module != null && gameObject != null; } - } - - public void Clear() - { - gameObject = null; - module = null; - distance = 0; - index = 0; - depth = 0; - sortingLayer = 0; - sortingOrder = 0; - worldNormal = Vector3.up; - worldPosition = Vector3.zero; - screenPosition = Vector2.zero; - } - - public override string ToString() - { - if (!isValid) - return ""; - - return "Name: " + gameObject + "\n" + - "module: " + module + "\n" + - "distance: " + distance + "\n" + - "index: " + index + "\n" + - "depth: " + depth + "\n" + - "worldNormal: " + worldNormal + "\n" + - "worldPosition: " + worldPosition + "\n" + - "screenPosition: " + screenPosition + "\n" + - "module.sortOrderPriority: " + module.sortOrderPriority + "\n" + - "module.renderOrderPriority: " + module.renderOrderPriority + "\n" + - "sortingLayer: " + sortingLayer + "\n" + - "sortingOrder: " + sortingOrder; - } - } -} |
