From 6b25723ca33a657882588b2cc3a58101bb9d33e6 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 2 Apr 2021 19:07:01 +0800 Subject: +misc --- .../UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs') diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs index 7661a8e..66736d1 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/BaseInputModule.cs @@ -15,10 +15,10 @@ namespace UnityEngine.EventSystems private BaseEventData m_BaseEventData; #region 输入系统 - // 如果m_InputOverride不为空就用它,否则用默认的m_DefaultInput - // 如果要自己实现BaseInput,继承此类并给这个字段赋值 - // StandaloneInputModule没有自定义,直接采用的是BaseInput - protected BaseInput m_InputOverride; + // 如果m_InputOverride不为空就用它,否则用默认的m_DefaultInput + // 如果要自己实现BaseInput,继承此类并给这个字段赋值 + // StandaloneInputModule没有自定义,直接采用的是BaseInput + protected BaseInput m_InputOverride; private BaseInput m_DefaultInput; public BaseInput input { -- cgit v1.1-26-g67d0