From d0e1834bd1972b4262d3e9b46ed55698a7f92025 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 30 Apr 2021 22:49:51 +0800 Subject: *misc --- .../UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs') diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs index 7db371a..592ea4d 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs @@ -375,7 +375,7 @@ namespace UnityEngine.EventSystems // 发布submit事件或者cancel事件 var data = GetBaseEventData(); - if (input.GetButtonDown(m_SubmitButton)) + if (input.GetButtonDown(m_SubmitButton)) // 这里是Project>Input里面配置的 ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.submitHandler); if (input.GetButtonDown(m_CancelButton)) -- cgit v1.1-26-g67d0