From a257e8db13ed740c016d1acebc6f9edc2801dac8 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 16 Jul 2021 18:52:50 +0800 Subject: *misc --- .../UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs') diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs index 6690060..ad6e8c2 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using UnityEngine.UI.Collections; +using System.Threading; namespace UnityEngine.UI { @@ -110,12 +111,22 @@ namespace UnityEngine.UI } } + private void Foo() + { + GameObject go = GameObject.Find("Canvas"); + UISystemProfilerApi.AddMarker("MaskableGraphic.cullingChanged", go); + Thread.Sleep(100); + } + private static readonly Comparison s_SortLayoutFunction = SortLayoutList; // 在渲染canvas之前对canvas下的元素进行rebuild // 进行 prelayout -> layout -> postlayout -> prerender -> LatePreRender 流程 private void PerformUpdate() { UISystemProfilerApi.BeginSample(UISystemProfilerApi.SampleType.Layout); + + Foo(); + CleanInvalidItems(); m_PerformingLayoutUpdate = true; -- cgit v1.1-26-g67d0