From d592de2d14148ee61da21dbabd6603e4b55228f5 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 23 Jul 2021 19:38:11 +0800 Subject: Revert "*misc" This reverts commit a257e8db13ed740c016d1acebc6f9edc2801dac8. --- .../UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs | 11 ----------- .../UnityEngine.UI/UI/Core/UIControls/InputField.cs | 1 - 2 files changed, 12 deletions(-) (limited to 'Assets/uGUI-2017.1/UnityEngine.UI') diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs index ad6e8c2..6690060 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs @@ -1,7 +1,6 @@ using System; using System.Collections.Generic; using UnityEngine.UI.Collections; -using System.Threading; namespace UnityEngine.UI { @@ -111,22 +110,12 @@ namespace UnityEngine.UI } } - private void Foo() - { - GameObject go = GameObject.Find("Canvas"); - UISystemProfilerApi.AddMarker("MaskableGraphic.cullingChanged", go); - Thread.Sleep(100); - } - private static readonly Comparison s_SortLayoutFunction = SortLayoutList; // 在渲染canvas之前对canvas下的元素进行rebuild // 进行 prelayout -> layout -> postlayout -> prerender -> LatePreRender 流程 private void PerformUpdate() { UISystemProfilerApi.BeginSample(UISystemProfilerApi.SampleType.Layout); - - Foo(); - CleanInvalidItems(); m_PerformingLayoutUpdate = true; diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs index 99dbf1a..ed39020 100644 --- a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/InputField.cs @@ -1572,7 +1572,6 @@ namespace UnityEngine.UI UISystemProfilerApi.AddMarker("InputField.value", this); if (onValueChanged != null) onValueChanged.Invoke(text); - } /// -- cgit v1.1-26-g67d0