using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class PicoButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler { public virtual void OnPointerClick(PointerEventData eventData) { Debug.Log("PicoButton.OnPointerClick"); } public virtual void OnPointerUp(PointerEventData eventData) { Debug.Log("PicoButton.OnPointerUp"); } public virtual void OnPointerDown(PointerEventData eventData) { Debug.Log("PicoButton.OnPointerDown"); } }