using UnityEngine;
using System;
using System.Collections;


public class UI08Button : MonoBehaviour
{
    private void Start()
    {
        StartCoroutine(Speak());
    }

    void Update()
    {
    }

    IEnumerator Wait5Sec()
    {
        Debug.Log("Wait for 5 sec");
        yield return new WaitForSeconds(5);
        Debug.Log("Wait for 5 sec done");
    }

    IEnumerator Speak()
    {
        int i = -1;
        while (true)
        {
            Debug.Log("wait 1 sec" + (++i));
            yield return new WaitForSeconds(1);
            yield return StartCoroutine(Wait5Sec());
            Debug.Log("wait 2 sec" + (++i));
            yield return new WaitForSeconds(2);
            Debug.Log("wait 3 sec" + (++i));
            yield return new WaitForSeconds(3);
        }
    }

}