using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UIShinyEffect : BaseUIEffect
{
	[SerializeField]
	private float m_Width;

	public override void ModifyMesh(VertexHelper vh)
	{
		vh.m_Colors[0] = Color.red;
	}

	public override Material GetModifiedMaterial(Material baseMaterial)
	{

		return baseMaterial;
	}

}