namespace UnityEngine.EventSystems { public interface IEventSystemHandler { } public interface IPointerEnterHandler : IEventSystemHandler { void OnPointerEnter(PointerEventData eventData); } public interface IPointerExitHandler : IEventSystemHandler { void OnPointerExit(PointerEventData eventData); } public interface IPointerDownHandler : IEventSystemHandler { void OnPointerDown(PointerEventData eventData); } public interface IPointerUpHandler : IEventSystemHandler { void OnPointerUp(PointerEventData eventData); } public interface IPointerClickHandler : IEventSystemHandler { void OnPointerClick(PointerEventData eventData); } public interface IBeginDragHandler : IEventSystemHandler { void OnBeginDrag(PointerEventData eventData); } public interface IInitializePotentialDragHandler : IEventSystemHandler { void OnInitializePotentialDrag(PointerEventData eventData); } public interface IDragHandler : IEventSystemHandler { void OnDrag(PointerEventData eventData); } public interface IEndDragHandler : IEventSystemHandler { void OnEndDrag(PointerEventData eventData); } public interface IDropHandler : IEventSystemHandler { void OnDrop(PointerEventData eventData); } public interface IScrollHandler : IEventSystemHandler { void OnScroll(PointerEventData eventData); } public interface IUpdateSelectedHandler : IEventSystemHandler { void OnUpdateSelected(BaseEventData eventData); } public interface ISelectHandler : IEventSystemHandler { void OnSelect(BaseEventData eventData); } public interface IDeselectHandler : IEventSystemHandler { void OnDeselect(BaseEventData eventData); } public interface IMoveHandler : IEventSystemHandler { void OnMove(AxisEventData eventData); } public interface ISubmitHandler : IEventSystemHandler { void OnSubmit(BaseEventData eventData); } public interface ICancelHandler : IEventSystemHandler { void OnCancel(BaseEventData eventData); } }