using System; using System.Collections.Generic; using UnityEngine.Events; using UnityEngine.Serialization; namespace UnityEngine.EventSystems { //c 一个辅助组件,给一个事件添加自定义的回调函数 //继承了所有接口,效率不高,慎用。只是比较方便 [AddComponentMenu("Event/Event Trigger")] public class EventTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler, IInitializePotentialDragHandler, IBeginDragHandler, IDragHandler, IEndDragHandler, IDropHandler, IScrollHandler, IUpdateSelectedHandler, ISelectHandler, IDeselectHandler, IMoveHandler, ISubmitHandler, ICancelHandler { [Serializable] public class TriggerEvent : UnityEvent {} [Serializable] public class Entry { public EventTriggerType eventID = EventTriggerType.PointerClick; public TriggerEvent callback = new TriggerEvent(); } [FormerlySerializedAs("delegates")] [SerializeField] private List m_Delegates; [Obsolete("Please use triggers instead (UnityUpgradable) -> triggers", true)] public List delegates; protected EventTrigger() {} public List triggers { get { if (m_Delegates == null) m_Delegates = new List(); return m_Delegates; } set { m_Delegates = value; } } private void Execute(EventTriggerType id, BaseEventData eventData) { for (int i = 0, imax = triggers.Count; i < imax; ++i) { var ent = triggers[i]; if (ent.eventID == id && ent.callback != null) ent.callback.Invoke(eventData); } } public virtual void OnPointerEnter(PointerEventData eventData) { Execute(EventTriggerType.PointerEnter, eventData); } public virtual void OnPointerExit(PointerEventData eventData) { Execute(EventTriggerType.PointerExit, eventData); } public virtual void OnDrag(PointerEventData eventData) { Execute(EventTriggerType.Drag, eventData); } public virtual void OnDrop(PointerEventData eventData) { Execute(EventTriggerType.Drop, eventData); } public virtual void OnPointerDown(PointerEventData eventData) { Execute(EventTriggerType.PointerDown, eventData); } public virtual void OnPointerUp(PointerEventData eventData) { Execute(EventTriggerType.PointerUp, eventData); } public virtual void OnPointerClick(PointerEventData eventData) { Execute(EventTriggerType.PointerClick, eventData); } public virtual void OnSelect(BaseEventData eventData) { Execute(EventTriggerType.Select, eventData); } public virtual void OnDeselect(BaseEventData eventData) { Execute(EventTriggerType.Deselect, eventData); } public virtual void OnScroll(PointerEventData eventData) { Execute(EventTriggerType.Scroll, eventData); } public virtual void OnMove(AxisEventData eventData) { Execute(EventTriggerType.Move, eventData); } public virtual void OnUpdateSelected(BaseEventData eventData) { Execute(EventTriggerType.UpdateSelected, eventData); } public virtual void OnInitializePotentialDrag(PointerEventData eventData) { Execute(EventTriggerType.InitializePotentialDrag, eventData); } public virtual void OnBeginDrag(PointerEventData eventData) { Execute(EventTriggerType.BeginDrag, eventData); } public virtual void OnEndDrag(PointerEventData eventData) { Execute(EventTriggerType.EndDrag, eventData); } public virtual void OnSubmit(BaseEventData eventData) { Execute(EventTriggerType.Submit, eventData); } public virtual void OnCancel(BaseEventData eventData) { Execute(EventTriggerType.Cancel, eventData); } } }