namespace UnityEngine.EventSystems { public class BaseInput : UIBehaviour { public virtual string compositionString { get { return Input.compositionString; } } public virtual IMECompositionMode imeCompositionMode { get { return Input.imeCompositionMode; } set { Input.imeCompositionMode = value; } } public virtual Vector2 compositionCursorPos { get { return Input.compositionCursorPos; } set { Input.compositionCursorPos = value; } } public virtual bool mousePresent { get { return Input.mousePresent; } } public virtual bool GetMouseButtonDown(int button) { return Input.GetMouseButtonDown(button); } public virtual bool GetMouseButtonUp(int button) { return Input.GetMouseButtonUp(button); } public virtual bool GetMouseButton(int button) { return Input.GetMouseButton(button); } public virtual Vector2 mousePosition { get { return Input.mousePosition; } } public virtual Vector2 mouseScrollDelta { get { return Input.mouseScrollDelta; } } public virtual bool touchSupported { get { return Input.touchSupported; } } public virtual int touchCount { get { return Input.touchCount; } } public virtual Touch GetTouch(int index) { return Input.GetTouch(index); } public virtual float GetAxisRaw(string axisName) { return Input.GetAxisRaw(axisName); } public virtual bool GetButtonDown(string buttonName) { return Input.GetButtonDown(buttonName); } } }