using System; using UnityEngine.Serialization; namespace UnityEngine.UI { [Serializable] public class AnimationTriggers { private const string kDefaultNormalAnimName = "Normal"; private const string kDefaultSelectedAnimName = "Highlighted"; private const string kDefaultPressedAnimName = "Pressed"; private const string kDefaultDisabledAnimName = "Disabled"; [FormerlySerializedAs("normalTrigger")] [SerializeField] private string m_NormalTrigger = kDefaultNormalAnimName; [FormerlySerializedAs("highlightedTrigger")] [FormerlySerializedAs("m_SelectedTrigger")] [SerializeField] private string m_HighlightedTrigger = kDefaultSelectedAnimName; [FormerlySerializedAs("pressedTrigger")] [SerializeField] private string m_PressedTrigger = kDefaultPressedAnimName; [FormerlySerializedAs("disabledTrigger")] [SerializeField] private string m_DisabledTrigger = kDefaultDisabledAnimName; public string normalTrigger { get { return m_NormalTrigger; } set { m_NormalTrigger = value; } } public string highlightedTrigger { get { return m_HighlightedTrigger; } set { m_HighlightedTrigger = value; } } public string pressedTrigger { get { return m_PressedTrigger; } set { m_PressedTrigger = value; } } public string disabledTrigger { get { return m_DisabledTrigger; } set { m_DisabledTrigger = value; } } } }