using System; using System.Linq; using System.Collections.Generic; using UnityEngine.EventSystems; namespace UnityEngine.UI { [AddComponentMenu("UI/Toggle Group", 32)] [DisallowMultipleComponent] public class ToggleGroup : UIBehaviour { [SerializeField] private bool m_AllowSwitchOff = false; public bool allowSwitchOff { get { return m_AllowSwitchOff; } set { m_AllowSwitchOff = value; } } private List m_Toggles = new List(); protected ToggleGroup() {} private void ValidateToggleIsInGroup(Toggle toggle) { if (toggle == null || !m_Toggles.Contains(toggle)) throw new ArgumentException(string.Format("Toggle {0} is not part of ToggleGroup {1}", new object[] {toggle, this})); } public void NotifyToggleOn(Toggle toggle) { ValidateToggleIsInGroup(toggle); // disable all toggles in the group for (var i = 0; i < m_Toggles.Count; i++) { if (m_Toggles[i] == toggle) continue; m_Toggles[i].isOn = false; } } public void UnregisterToggle(Toggle toggle) { if (m_Toggles.Contains(toggle)) m_Toggles.Remove(toggle); } public void RegisterToggle(Toggle toggle) { if (!m_Toggles.Contains(toggle)) m_Toggles.Add(toggle); } public bool AnyTogglesOn() { return m_Toggles.Find(x => x.isOn) != null; } public IEnumerable ActiveToggles() { return m_Toggles.Where(x => x.isOn); } public void SetAllTogglesOff() { bool oldAllowSwitchOff = m_AllowSwitchOff; m_AllowSwitchOff = true; for (var i = 0; i < m_Toggles.Count; i++) m_Toggles[i].isOn = false; m_AllowSwitchOff = oldAllowSwitchOff; } } }