From c47b92e92cf33ae8bf2f38929e137294397e4735 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 7 Apr 2021 21:33:14 +0800 Subject: +init --- Assets/Scripts/Common/Packer.cs | 61 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 Assets/Scripts/Common/Packer.cs (limited to 'Assets/Scripts/Common/Packer.cs') diff --git a/Assets/Scripts/Common/Packer.cs b/Assets/Scripts/Common/Packer.cs new file mode 100644 index 0000000..ffdb64f --- /dev/null +++ b/Assets/Scripts/Common/Packer.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public static class Packer +{ + /// + /// Pack 4 low-precision [0-1] floats values to a float. + /// Each value [0-1] has 64 steps(6 bits). + /// + public static float ToFloat(float x, float y, float z, float w) + { + x = x < 0 ? 0 : 1 < x ? 1 : x; + y = y < 0 ? 0 : 1 < y ? 1 : y; + z = z < 0 ? 0 : 1 < z ? 1 : z; + w = w < 0 ? 0 : 1 < w ? 1 : w; + const int PRECISION = (1 << 6) - 1; + return (Mathf.FloorToInt(w * PRECISION) << 18) + + (Mathf.FloorToInt(z * PRECISION) << 12) + + (Mathf.FloorToInt(y * PRECISION) << 6) + + Mathf.FloorToInt(x * PRECISION); + } + + /// + /// Pack 4 low-precision [0-1] floats values to a float. + /// Each value [0-1] has 64 steps(6 bits). + /// + public static float ToFloat(Vector4 factor) + { + return ToFloat(Mathf.Clamp01(factor.x), Mathf.Clamp01(factor.y), Mathf.Clamp01(factor.z), + Mathf.Clamp01(factor.w)); + } + + /// + /// Pack 1 middle-precision & 2 low-precision [0-1] floats values to a float. + /// z value [0-1] has 4096 steps(12 bits) and xy value [0-1] has 64 steps(6 bits). + /// + public static float ToFloat(float x, float y, float z) + { + x = x < 0 ? 0 : 1 < x ? 1 : x; + y = y < 0 ? 0 : 1 < y ? 1 : y; + z = z < 0 ? 0 : 1 < z ? 1 : z; + const int PRECISION = (1 << 8) - 1; + return (Mathf.FloorToInt(z * PRECISION) << 16) + + (Mathf.FloorToInt(y * PRECISION) << 8) + + Mathf.FloorToInt(x * PRECISION); + } + + /// + /// Pack 2 low-precision [0-1] floats values to a float. + /// Each value [0-1] has 4096 steps(12 bits). + /// + public static float ToFloat(float x, float y) + { + x = x < 0 ? 0 : 1 < x ? 1 : x; + y = y < 0 ? 0 : 1 < y ? 1 : y; + const int PRECISION = (1 << 12) - 1; + return (Mathf.FloorToInt(y * PRECISION) << 12) + + Mathf.FloorToInt(x * PRECISION); + } +} -- cgit v1.1-26-g67d0