# [4.0.0-preview.9](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.8...v4.0.0-preview.9) (2020-06-09) ### Features * add a new property to access EffectPlayer at runtime ([d92efa9](https://github.com/mob-sakai/UIEffect/commit/d92efa98a1fc7b78d3421d9ee0b4bdaa74511bdc)), closes [#214](https://github.com/mob-sakai/UIEffect/issues/214) [#215](https://github.com/mob-sakai/UIEffect/issues/215) # [4.0.0-preview.8](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.7...v4.0.0-preview.8) (2020-06-04) ### change * change namespace ([7f4190c](https://github.com/mob-sakai/UIEffect/commit/7f4190c8c6f294e90869767a96194ec5ac4ba57f)) ### Features * modify EffectPlayer at runtime ([8483ba6](https://github.com/mob-sakai/UIEffect/commit/8483ba63cb546ca032915c166c0333fa5fd7aa76)), closes [#214](https://github.com/mob-sakai/UIEffect/issues/214) [#215](https://github.com/mob-sakai/UIEffect/issues/215) ### BREAKING CHANGES * If your code contained the UIEffect API, it would fail to compile. Please change the namespace from `Coffee.UIExtensions` to `Coffee.UIEffects`. # [4.0.0-preview.7](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.6...v4.0.0-preview.7) (2020-05-11) ### Bug Fixes * not working on PS4 ([0f595eb](https://github.com/mob-sakai/UIEffect/commit/0f595eb79197433e166bf74d736d9841b4117011)), closes [#211](https://github.com/mob-sakai/UIEffect/issues/211) * Shaders.meta file should be removed ([e9cc165](https://github.com/mob-sakai/UIEffect/commit/e9cc165e2edba572d868d224e42df31666fd4002)), closes [#210](https://github.com/mob-sakai/UIEffect/issues/210) # [4.0.0-preview.6](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.5...v4.0.0-preview.6) (2020-04-14) ### Bug Fixes * can't import samples in Unity2019.1 or later ([13a8538](https://github.com/mob-sakai/UIEffect/commit/13a853887e87b7ecc12e937e92498af945bbeb8a)), closes [#209](https://github.com/mob-sakai/UIEffect/issues/209) # [4.0.0-preview.5](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.4...v4.0.0-preview.5) (2020-04-13) ### Bug Fixes * move shaders to resources directory ([bc7310d](https://github.com/mob-sakai/UIEffect/commit/bc7310df96977ef48328675e9465b295b40a1418)) # [4.0.0-preview.4](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.3...v4.0.0-preview.4) (2020-04-13) ### Bug Fixes * remove unused property ([d20ed3c](https://github.com/mob-sakai/UIEffect/commit/d20ed3c96c63ecefac6ff6eec7764e01a97a74fb)) # [4.0.0-preview.3](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.2...v4.0.0-preview.3) (2020-04-10) ### Bug Fixes * fix sample importer ([ea7d073](https://github.com/mob-sakai/UIEffect/commit/ea7d073c53c2f1c964a209c03e78b744fd551cfc)) * fix supported version ([09363dd](https://github.com/mob-sakai/UIEffect/commit/09363dd3f6906c9bb7f720db66baddb8b1b2029b)) * Reduce resource file size ([4df8e3c](https://github.com/mob-sakai/UIEffect/commit/4df8e3c2dcf85ad8756f920cb2493a46e38dea6a)) # [4.0.0-preview.2](https://github.com/mob-sakai/UIEffect/compare/v4.0.0-preview.1...v4.0.0-preview.2) (2020-04-10) ### Bug Fixes * compilation fails on build ([f34ae2c](https://github.com/mob-sakai/UIEffect/commit/f34ae2ce0f834eeb47927f2c0f8d6384adfe79da)) * fix project settings ([8685165](https://github.com/mob-sakai/UIEffect/commit/8685165f41ec0a97c6647689a5596a2d014d563a)), closes [#198](https://github.com/mob-sakai/UIEffect/issues/198) [#195](https://github.com/mob-sakai/UIEffect/issues/195) [#189](https://github.com/mob-sakai/UIEffect/issues/189) [#173](https://github.com/mob-sakai/UIEffect/issues/173) [#104](https://github.com/mob-sakai/UIEffect/issues/104) [#158](https://github.com/mob-sakai/UIEffect/issues/158) [#143](https://github.com/mob-sakai/UIEffect/issues/143) # [4.0.0-preview.1](https://github.com/mob-sakai/UIEffect/compare/v3.2.0...v4.0.0-preview.1) (2020-04-10) ### Bug Fixes * adjusting the brightness of the shiny shader ([29b4dad](https://github.com/mob-sakai/UIEffect/commit/29b4dad9296f22b00687a27c6103820b58cbd890)) * the effect is kept even if the component is disabled (UIFlip, UIGradient) ([6124214](https://github.com/mob-sakai/UIEffect/commit/612421432defaf4e38fa97e12392021e9954027f)) ### Features * add asmdef files ([24710fc](https://github.com/mob-sakai/UIEffect/commit/24710fc892265c16a635ebad0940f779e0c9cdcd)) * new effect that synchronize with another effect ([7a2a97c](https://github.com/mob-sakai/UIEffect/commit/7a2a97c89e90cc94c14fb614544f248824e93f3f)), closes [#159](https://github.com/mob-sakai/UIEffect/issues/159) [#158](https://github.com/mob-sakai/UIEffect/issues/158) [#143](https://github.com/mob-sakai/UIEffect/issues/143) * transfer TextMeshPro support to another package ([be90210](https://github.com/mob-sakai/UIEffect/commit/be90210e6cbf39133bd829e4bf08b9005dd925f4)) * transfer UIEffectCapturedImage support to another package ([c2a2320](https://github.com/mob-sakai/UIEffect/commit/c2a23202e18d103d58d8ebf56851e693f5ac1bb7)) * update docs to support Unity Package Manager ([bdc891a](https://github.com/mob-sakai/UIEffect/commit/bdc891a88ea2b9456276cfe99286c2e799e9c36b)), closes [#141](https://github.com/mob-sakai/UIEffect/issues/141) * update the effect architecture ([4c08c8c](https://github.com/mob-sakai/UIEffect/commit/4c08c8c1621cc8d3a1f5d834c77d925b51331cd5)), closes [#202](https://github.com/mob-sakai/UIEffect/issues/202) [#198](https://github.com/mob-sakai/UIEffect/issues/198) [#195](https://github.com/mob-sakai/UIEffect/issues/195) [#189](https://github.com/mob-sakai/UIEffect/issues/189) [#173](https://github.com/mob-sakai/UIEffect/issues/173) [#104](https://github.com/mob-sakai/UIEffect/issues/104) * update the structure of shaders ([db06e68](https://github.com/mob-sakai/UIEffect/commit/db06e68cfbe3a89e7de9d6ceef841f29f99611a5)) * updated the Unity version used for development to 2018.3 ([c5f22c1](https://github.com/mob-sakai/UIEffect/commit/c5f22c1a3915dd9935b983af1971fa6018f2f320)), closes [#169](https://github.com/mob-sakai/UIEffect/issues/169) ### BREAKING CHANGES * Scenes, prefabs and scripts using UIEffect v3.x may not work properly. * The recommended Unity version is 2018.1 or later; it will work with Unity 2017.1, but it is not guaranteed to be supported. * UIEffectCapturedImage will be supported by another package. * TextMeshPro support has been removed from this package. It will be supported by another package.



# Changelog before version 4.0.0 ## [v3.2.0](https://github.com/mob-sakai/UIEffect/tree/v3.2.0) (2019-07-17) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.1.0...v3.2.0) **Breaking changes:** - UICapturedImage: Immediate capturing option is removed as it does not work on many platforms [\#161](https://github.com/mob-sakai/UIEffect/issues/161) **Implemented enhancements:** - Add demo for Unity 2018+ and TMPro 1.2+ [\#166](https://github.com/mob-sakai/UIEffect/issues/166) **Fixed bugs:** - UIDissolve's "Reverse Play" option works only in OnEnable [\#183](https://github.com/mob-sakai/UIEffect/issues/183) - CanvasGroup.alpha does not affect [\#180](https://github.com/mob-sakai/UIEffect/issues/180) - UIShiny effect remain on screen after calling Stop\(\) [\#165](https://github.com/mob-sakai/UIEffect/issues/165) - Material caching is not working properly [\#163](https://github.com/mob-sakai/UIEffect/issues/163) - Add a null check to TMPro sprite asset material checking [\#176](https://github.com/mob-sakai/UIEffect/pull/176) ([Oskiii](https://github.com/Oskiii)) ## [v3.1.0](https://github.com/mob-sakai/UIEffect/tree/v3.1.0) (2019-03-10) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.4...v3.1.0) ## Support TextMeshPro! * All components are supported * Advanced blur is supported for Unity 2017.1+ ![](https://user-images.githubusercontent.com/12690315/53533025-8495d800-3b3c-11e9-9e94-320f3ec7ad74.png) For details to use, see [Usage with TextMeshPro](https://github.com/mob-sakai/UIEffect#usage-with-textmeshpro) **NOTE: Unity 5.x will not be supported in the near future** **Implemented enhancements:** - Support TextMeshPro [\#137](https://github.com/mob-sakai/UIEffect/issues/137) - add reverse animation option to UIDissolve [\#153](https://github.com/mob-sakai/UIEffect/pull/153) ([antpaw](https://github.com/antpaw)) ## [v3.0.4](https://github.com/mob-sakai/UIEffect/tree/v3.0.4) (2019-02-15) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.3...v3.0.4) **Implemented enhancements:** - add initial play animation delay option to UIShiny [\#147](https://github.com/mob-sakai/UIEffect/pull/147) ([antpaw](https://github.com/antpaw)) **Fixed bugs:** - UIEffectCapturedImage.effectColor does not work as expected [\#148](https://github.com/mob-sakai/UIEffect/issues/148) - fix warnings [\#146](https://github.com/mob-sakai/UIEffect/pull/146) ([antpaw](https://github.com/antpaw)) ## [v3.0.3](https://github.com/mob-sakai/UIEffect/tree/v3.0.3) (2019-01-21) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.2...v3.0.3) **Fixed bugs:** - UIHsvModifier works only on gamma-space [\#145](https://github.com/mob-sakai/UIEffect/issues/145) ## [v3.0.2](https://github.com/mob-sakai/UIEffect/tree/v3.0.2) (2019-01-15) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.1...v3.0.2) **Fixed bugs:** - UIEffect & UIHsvModifier & UITransitionEffect Strange action [\#144](https://github.com/mob-sakai/UIEffect/issues/144) ## [v3.0.1](https://github.com/mob-sakai/UIEffect/tree/v3.0.1) (2018-11-07) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v3.0.0...v3.0.1) **Fixed bugs:** - Compile error in 2018.3 [\#139](https://github.com/mob-sakai/UIEffect/issues/139) ## [v3.0.0](https://github.com/mob-sakai/UIEffect/tree/v3.0.0) (2018-10-09) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.8.3...v3.0.0) ### New architecture: easier, faster and more beautiful. * Simple & easy-to-use * 20% faster * High precision parameter ### Immediate capturing (UIEffectCapturedImage option) * Capture the previous frame immediately without any camera. * You no longer have to wait one frame to capture! * *NOTE: LWRP, WebGL and Unity 5.x for iOS/Mac are not supported.* ### Advanced blur (UIEffect option) * Remove common artifacts in the blur effect for uGUI. ![](https://user-images.githubusercontent.com/12690315/42547121-80134788-84fb-11e8-97a0-048bba9634ea.png) * It is effective for small padding size atlases, including dynamic fonts! **Breaking changes:** - UIEffectCapturedImage: Remove 'TargetTexture' feature [\#136](https://github.com/mob-sakai/UIEffect/issues/136) - Remove 'additional shadow' in UIShadow component [\#110](https://github.com/mob-sakai/UIEffect/issues/110) - Remove 'custom effect' feature in UIEffect component [\#98](https://github.com/mob-sakai/UIEffect/issues/98) - Remove 'shadow effect' feature in UIEffect component [\#97](https://github.com/mob-sakai/UIEffect/issues/97) - Remove 'hue effect' in UIEffect component [\#91](https://github.com/mob-sakai/UIEffect/issues/91) - Remove 'cutoff' and 'mono' effect in UIEffect component [\#78](https://github.com/mob-sakai/UIEffect/issues/78) - New architecture: Shared texture for effect parameter [\#63](https://github.com/mob-sakai/UIEffect/issues/63) - Change: Change `ToneMode` to `EffectMode` [\#61](https://github.com/mob-sakai/UIEffect/issues/61) - Separate shadow effect to other component [\#52](https://github.com/mob-sakai/UIEffect/issues/52) - Use the graphic color as effect color, to reduce parameters [\#50](https://github.com/mob-sakai/UIEffect/issues/50) **Implemented enhancements:** - UITransitionEffect: "Pass ray on hidden" option [\#135](https://github.com/mob-sakai/UIEffect/issues/135) - Add component menu in editor [\#133](https://github.com/mob-sakai/UIEffect/issues/133) - UITransitionEffect: Add Show/Hide method [\#132](https://github.com/mob-sakai/UIEffect/issues/132) - UIEffectCapturedImage: Immediate capturing [\#130](https://github.com/mob-sakai/UIEffect/issues/130) - Improve blurring for atlas [\#95](https://github.com/mob-sakai/UIEffect/issues/95) - Use Canvas.willRenderCanvases event instead of Update method [\#87](https://github.com/mob-sakai/UIEffect/issues/87) **Closed issues:** - Add tooltip [\#92](https://github.com/mob-sakai/UIEffect/issues/92) - UIShiny: change parameter name `highlight` to `gloss` [\#93](https://github.com/mob-sakai/UIEffect/issues/93) ## [v2.8.3](https://github.com/mob-sakai/UIEffect/tree/v2.8.3) (2018-09-29) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.8.2...v2.8.3) **Fixed bugs:** - UIEffectCapturedImage: Black screen with Unity 2018.1+ editor on Windows [\#131](https://github.com/mob-sakai/UIEffect/issues/131) ## [v2.8.2](https://github.com/mob-sakai/UIEffect/tree/v2.8.2) (2018-09-26) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.8.1...v2.8.2) **Fixed bugs:** - UICapturedEffectImage does not work with 'ScreenSpace - Overlay' in edit mode [\#128](https://github.com/mob-sakai/UIEffect/issues/128) - The UIEffectCapturedImage is upside down with 'ScreenSpace - Overlay' mode [\#127](https://github.com/mob-sakai/UIEffect/issues/127) - When "UI-Effect.mat" is created automatically, Unity hangs up. [\#126](https://github.com/mob-sakai/UIEffect/issues/126) - UICapturedEffectImage does not work with Lightweight Render Pipeline LWRP [\#125](https://github.com/mob-sakai/UIEffect/issues/125) ## [v2.8.1](https://github.com/mob-sakai/UIEffect/tree/v2.8.1) (2018-08-17) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.8.0...v2.8.1) **Fixed bugs:** - \(Demo\) "Transition capture & dissolve" is incorrect [\#119](https://github.com/mob-sakai/UIEffect/issues/119) ## [v2.8.0](https://github.com/mob-sakai/UIEffect/tree/v2.8.0) (2018-08-14) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.7.1...v2.8.0) * Create a screen transition! ![8 -08-2018 19-29-38](https://user-images.githubusercontent.com/12690315/43832265-dbdecc98-9b41-11e8-8ab5-9f49420a6a16.gif) * Some updates make UIEffectCapturedImage easier to use! **Implemented enhancements:** - UIEffectCapturedImage: Supports 'ScreenSpace - Overlay' [\#115](https://github.com/mob-sakai/UIEffect/issues/115) - UIEffectCapturedImage: Keep aspect ratio [\#114](https://github.com/mob-sakai/UIEffect/issues/114) - UIEffectCapturedImage: 'Capture on enable' option [\#113](https://github.com/mob-sakai/UIEffect/issues/113) - UITransitionEffect: Change transition texture [\#111](https://github.com/mob-sakai/UIEffect/issues/111) **Closed issues:** - UIEffectCapturedImage: change parameter name `keepCanvasSize` to `fitToScreen` [\#116](https://github.com/mob-sakai/UIEffect/issues/116) ## [v2.7.1](https://github.com/mob-sakai/UIEffect/tree/v2.7.1) (2018-08-06) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.7.0...v2.7.1) **Fixed bugs:** - In v2.7.0, UIEffectCapturedImage is flipped vertically on Windows [\#112](https://github.com/mob-sakai/UIEffect/issues/112) ## [v2.7.0](https://github.com/mob-sakai/UIEffect/tree/v2.7.0) (2018-07-26) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.6.2...v2.7.0) UIHsvModifier: Modify hue, saturation, and value as you like! ![](https://user-images.githubusercontent.com/12690315/43200006-d6e2bf54-904e-11e8-9f22-0c0f9ce5912f.gif) * Note: `Hue` mode in UIEffect component will be obsolete in the near future. Please use UIHsvModifier component instead. * Note: `Cutoff` and `Mono` mode in UIEffect component will be obsolete in the near future. Please use UITransitionEffect component instead. **Implemented enhancements:** - UIEffectCapturedImage: Support target RenderTexture to use external component [\#108](https://github.com/mob-sakai/UIEffect/issues/108) - Transition effect as other component [\#105](https://github.com/mob-sakai/UIEffect/issues/105) - Use multi-pass blurring to capture screenshot [\#96](https://github.com/mob-sakai/UIEffect/issues/96) - Feature: HSV modifier [\#44](https://github.com/mob-sakai/UIEffect/issues/44) **Fixed bugs:** - UIEffectCapturedImage: ColorMode is not working [\#109](https://github.com/mob-sakai/UIEffect/issues/109) - UIDissolve is not maskable [\#101](https://github.com/mob-sakai/UIEffect/issues/101) ## [v2.6.2](https://github.com/mob-sakai/UIEffect/tree/v2.6.2) (2018-07-18) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.6.1...v2.6.2) **Fixed bugs:** - Shader has compile errors in D3D9 or D3D11\_9X\(WSA\) [\#99](https://github.com/mob-sakai/UIEffect/issues/99) ## [v2.6.1](https://github.com/mob-sakai/UIEffect/tree/v2.6.1) (2018-06-14) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.6.0...v2.6.1) **Fixed bugs:** - Errors occurred on build \(v2.6.0\) [\#90](https://github.com/mob-sakai/UIEffect/issues/90) ## [v2.6.0](https://github.com/mob-sakai/UIEffect/tree/v2.6.0) (2018-06-14) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.5.2...v2.6.0) Blurring effect has been improved about 6 times faster! ![](https://user-images.githubusercontent.com/12690315/41393724-08420b1e-6fe2-11e8-8741-721789c2d029.png) You can change noise texture for dissolve effect from inspector or script! ![](https://user-images.githubusercontent.com/12690315/41397570-99bda636-6fef-11e8-827b-932d7a8e74c1.gif) **Implemented enhancements:** - Improve blurring performance [\#88](https://github.com/mob-sakai/UIEffect/issues/88) - Separate the effect with a character [\#86](https://github.com/mob-sakai/UIEffect/issues/86) - Change dissolve texture [\#75](https://github.com/mob-sakai/UIEffect/issues/75) **Closed issues:** - Change BlurMode correctly [\#84](https://github.com/mob-sakai/UIEffect/issues/84) - Refactoring to prepare v3.0.0 [\#83](https://github.com/mob-sakai/UIEffect/issues/83) - Change ColorMode correctly [\#51](https://github.com/mob-sakai/UIEffect/issues/51) ## [v2.5.2](https://github.com/mob-sakai/UIEffect/tree/v2.5.2) (2018-06-07) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.5.1...v2.5.2) **Fixed bugs:** - When `UIEFFECT\_SEPARATE` symbol is defined, UIDissolve does not work well [\#85](https://github.com/mob-sakai/UIEffect/issues/85) ## [v2.5.1](https://github.com/mob-sakai/UIEffect/tree/v2.5.1) (2018-05-31) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.5.0...v2.5.1) **Fixed bugs:** - Fix demo [\#82](https://github.com/mob-sakai/UIEffect/issues/82) ## [v2.5.0](https://github.com/mob-sakai/UIEffect/tree/v2.5.0) (2018-05-31) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.4.1...v2.5.0) Shiny effect has been update! ![v2.5.0](https://user-images.githubusercontent.com/12690315/40654533-8877c99c-6379-11e8-8ae7-b91995fc230b.gif) * NOTE: `UIEffect.shadow***` will be obsolete in the near future. Please use `UIShadow` component instead. * NOTE: `UIEffect.custom***` will be obsolete in the near future. Please use `UICustomEffect` component (experimental) instead. **Implemented enhancements:** - UIDissolve: Play effect from script/inspector [\#81](https://github.com/mob-sakai/UIEffect/issues/81) - UIShiny: Play effect from script/inspector [\#80](https://github.com/mob-sakai/UIEffect/issues/80) - During play mode, you can change the effect type, color type, and blur type \(in Editor\) [\#73](https://github.com/mob-sakai/UIEffect/issues/73) - Add shadow effect as other component [\#72](https://github.com/mob-sakai/UIEffect/issues/72) - UIShiny : Visual update [\#68](https://github.com/mob-sakai/UIEffect/issues/68) - Add Custom effect as other component [\#60](https://github.com/mob-sakai/UIEffect/issues/60) **Fixed bugs:** - UIDissolve: When width=1 and location=0, image is lacked [\#79](https://github.com/mob-sakai/UIEffect/issues/79) **Closed issues:** - UIEffect inherit UIEffectBase [\#74](https://github.com/mob-sakai/UIEffect/issues/74) - Change directory structure [\#56](https://github.com/mob-sakai/UIEffect/issues/56) ## [v2.4.1](https://github.com/mob-sakai/UIEffect/tree/v2.4.1) (2018-05-29) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.4.0...v2.4.1) **Fixed bugs:** - UIEffectCapturedImage: The result image is flipped vertically [\#69](https://github.com/mob-sakai/UIEffect/issues/69) ## [v2.4.0](https://github.com/mob-sakai/UIEffect/tree/v2.4.0) (2018-05-21) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.3.2...v2.4.0) UIDissolve has been updated! ![v2.4.0](https://user-images.githubusercontent.com/12690315/40294019-a0bfb8aa-5d0e-11e8-8451-873502db6a99.gif) ![editor](https://user-images.githubusercontent.com/12690315/40294212-9e1b1ce2-5d0f-11e8-88ce-78a8c0523dc2.png) **Implemented enhancements:** - UIDissolve: Add color mode option. [\#64](https://github.com/mob-sakai/UIEffect/issues/64) ## [v2.3.2](https://github.com/mob-sakai/UIEffect/tree/v2.3.2) (2018-05-21) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.3.1...v2.3.2) **Closed issues:** - Fixed: UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically \(other method\) [\#65](https://github.com/mob-sakai/UIEffect/issues/65) ## [v2.3.1](https://github.com/mob-sakai/UIEffect/tree/v2.3.1) (2018-05-10) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.3.0...v2.3.1) **Fixed bugs:** - UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically \(on Windows\) [\#62](https://github.com/mob-sakai/UIEffect/issues/62) ## [v2.3.0](https://github.com/mob-sakai/UIEffect/tree/v2.3.0) (2018-05-08) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.2.0...v2.3.0) New components has been available! * **UIShiny** : Shiny effect WITHOUT Mask component. This will suppress extra draw calls and improve performance. * **UIDissolve** : Dissolve effect WITHOUT material instancing. This will suppress extra draw calls and improve performance. * **UIFlip** : Flip graphic horizontal/vertical. ![v2.3.0](https://user-images.githubusercontent.com/12690315/40706142-cb98d2d0-6427-11e8-96fc-5cc5fd9c553a.gif) **Implemented enhancements:** - Feature: Flip horizontal/vertical [\#47](https://github.com/mob-sakai/UIEffect/issues/47) - Feature: Dissolve [\#45](https://github.com/mob-sakai/UIEffect/issues/45) - Feature: Shining effect [\#9](https://github.com/mob-sakai/UIEffect/issues/9) ## [v2.2.0](https://github.com/mob-sakai/UIEffect/tree/v2.2.0) (2018-04-12) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.1.0...v2.2.0) **Implemented enhancements:** - Feature: Customize shader/material. You can create a custom ui shader and control it with UIEffct. [\#46](https://github.com/mob-sakai/UIEffect/issues/46) - Feature: UIEffectCapturedImage supports keep canvas size. [\#54](https://github.com/mob-sakai/UIEffect/issues/54) - Feature: UIEffectCapturedImage supports `Quality Type` to easy setup. [\#53](https://github.com/mob-sakai/UIEffect/issues/53) **Fixed bugs:** - Bug: Color effect on shadow is incorrect. [\#55](https://github.com/mob-sakai/UIEffect/issues/55) **Closed issues:** - Change: Reduce the pixelation effect when tone level = 1. [\#57](https://github.com/mob-sakai/UIEffect/issues/57) ## [v2.1.0](https://github.com/mob-sakai/UIEffect/tree/v2.1.0) (2018-04-04) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v2.0.0...v2.1.0) **Implemented enhancements:** - Feature: UIEffectCapturedImage support iterative operation [\#48](https://github.com/mob-sakai/UIEffect/issues/48) ## [v2.0.0](https://github.com/mob-sakai/UIEffect/tree/v2.0.0) (2018-01-25) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.6.1...v2.0.0) **Breaking changes:** - Important: Unity 5.3.x & 5.4.x are no longer supported. [\#40](https://github.com/mob-sakai/UIEffect/issues/40) **Implemented enhancements:** - Improve: Reduce the materials. Too many effect materials are exist. [\#15](https://github.com/mob-sakai/UIEffect/issues/15) **Closed issues:** - Change: Change namespace to Coffee.UIExtensions [\#6](https://github.com/mob-sakai/UIEffect/issues/6) ## [v1.6.1](https://github.com/mob-sakai/UIEffect/tree/v1.6.1) (2018-01-25) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.6.0...v1.6.1) **Fixed bugs:** - Bug: Cannot access protected member `UnityEngine.UI.BaseMeshEffect.graphic` [\#41](https://github.com/mob-sakai/UIEffect/issues/41) ## [v1.6.0](https://github.com/mob-sakai/UIEffect/tree/v1.6.0) (2018-01-18) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.5.1...v1.6.0) **Fixed bugs:** - Bug: Pixelization is incorrect. [\#34](https://github.com/mob-sakai/UIEffect/issues/34) **Closed issues:** - Change: UIEffect inherit BaseMeshEffect. [\#35](https://github.com/mob-sakai/UIEffect/issues/35) - Change: Blur level range to \[0-1\] [\#32](https://github.com/mob-sakai/UIEffect/issues/32) - Change: ShadowMode -\> ShadowStyle [\#18](https://github.com/mob-sakai/UIEffect/issues/18) ## [v1.5.1](https://github.com/mob-sakai/UIEffect/tree/v1.5.1) (2018-01-18) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.5.0...v1.5.1) **Fixed bugs:** - Bug: An error occurs when no effect is specified for UICapturedImage. [\#36](https://github.com/mob-sakai/UIEffect/issues/36) ## [v1.5.0](https://github.com/mob-sakai/UIEffect/tree/v1.5.0) (2018-01-16) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.4.4...v1.5.0) **Implemented enhancements:** - Feature: ShadowMode 'Shadow 3' [\#11](https://github.com/mob-sakai/UIEffect/issues/11) - Feature: Hue [\#8](https://github.com/mob-sakai/UIEffect/issues/8) - Feature: Gradient [\#7](https://github.com/mob-sakai/UIEffect/issues/7) ## [v1.4.4](https://github.com/mob-sakai/UIEffect/tree/v1.4.4) (2018-01-16) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.4.3...v1.4.4) **Fixed bugs:** - Bug: Error has occur on edit prefab. [\#27](https://github.com/mob-sakai/UIEffect/issues/27) ## [v1.4.3](https://github.com/mob-sakai/UIEffect/tree/v1.4.3) (2018-01-15) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.4.2...v1.4.3) **Fixed bugs:** - Bug: Color effect is incorrect. [\#19](https://github.com/mob-sakai/UIEffect/issues/19) ## [v1.4.2](https://github.com/mob-sakai/UIEffect/tree/v1.4.2) (2018-01-14) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.4.1...v1.4.2) **Implemented enhancements:** - Feature: ColorMode `Override` [\#12](https://github.com/mob-sakai/UIEffect/issues/12) **Fixed bugs:** - Bug: Error has occur OnAfterDeserialize in editor. [\#16](https://github.com/mob-sakai/UIEffect/issues/16) ## [v1.4.1](https://github.com/mob-sakai/UIEffect/tree/v1.4.1) (2018-01-10) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.4.0...v1.4.1) ## [v1.4.0](https://github.com/mob-sakai/UIEffect/tree/v1.4.0) (2018-01-07) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.3.0...v1.4.0) **Implemented enhancements:** - Feature: Exclude unused shader variants from build. [\#5](https://github.com/mob-sakai/UIEffect/issues/5) ## [v1.3.0](https://github.com/mob-sakai/UIEffect/tree/v1.3.0) (2018-01-06) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.2.0...v1.3.0) ## [v1.2.0](https://github.com/mob-sakai/UIEffect/tree/v1.2.0) (2018-01-05) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.1.0...v1.2.0) **Implemented enhancements:** - Feature: Fast multiple shadow effect. [\#2](https://github.com/mob-sakai/UIEffect/issues/2) **Fixed bugs:** - Pixelaration shifts to the lower right. [\#4](https://github.com/mob-sakai/UIEffect/issues/4) ## [v1.1.0](https://github.com/mob-sakai/UIEffect/tree/v1.1.0) (2017-08-17) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/v1.0.0...v1.1.0) **Implemented enhancements:** - Feature: Pixelization effect [\#1](https://github.com/mob-sakai/UIEffect/issues/1) ## [v1.0.0](https://github.com/mob-sakai/UIEffect/tree/v1.0.0) (2017-03-01) [Full Changelog](https://github.com/mob-sakai/UIEffect/compare/a9c4ec4e72a055ca5e5c24f6a75c6720f0f6fd7f...v1.0.0) \* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/github-changelog-generator/github-changelog-generator)*