using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Coffee.UIEffects { public class UIEffect_Demo : MonoBehaviour { // Use this for initialization void Start() { GetComponentInChildren().enabled = true; } public void SetTimeScale(float scale) { Time.timeScale = scale; } public void Open(Animator anim) { // anim.GetComponentInChildren().Capture(); anim.gameObject.SetActive(true); anim.SetTrigger("Open"); } public void Close(Animator anim) { anim.SetTrigger("Close"); } public void Capture(Animator anim) { // anim.GetComponentInChildren().Capture(); anim.SetTrigger("Capture"); } public void SetCanvasOverlay(bool isOverlay) { GetComponent().renderMode = isOverlay ? RenderMode.ScreenSpaceOverlay : RenderMode.ScreenSpaceCamera; } public void SetRenderMode(int mode) { var canvas = GetComponent(); var cam = canvas.worldCamera; var pos = new Vector3(0, 0, -25); var rot = new Vector3(0, 0, 0); if ((RenderMode) mode == RenderMode.WorldSpace) { SetRenderMode((int) RenderMode.ScreenSpaceCamera); canvas.renderMode = RenderMode.WorldSpace; pos.x = 45; rot.y = -20; } else { canvas.renderMode = (RenderMode) mode; } cam.transform.SetPositionAndRotation(pos, Quaternion.Euler(rot)); } } }