using UnityEditor; using UnityEditorInternal; using UnityEngine; using System.Linq; namespace Coffee.UIEffects.Editors { /// /// UIEffect editor. /// [CustomEditor(typeof(UIHsvModifier))] [CanEditMultipleObjects] public class UIHsvModifierEditor : Editor { SerializedProperty _spTargetColor; SerializedProperty _spRange; SerializedProperty _spHue; SerializedProperty _spSaturation; SerializedProperty _spValue; /// /// This function is called when the object becomes enabled and active. /// protected void OnEnable() { _spTargetColor = serializedObject.FindProperty("m_TargetColor"); _spRange = serializedObject.FindProperty("m_Range"); _spHue = serializedObject.FindProperty("m_Hue"); _spSaturation = serializedObject.FindProperty("m_Saturation"); _spValue = serializedObject.FindProperty("m_Value"); } /// /// Implement this function to make a custom inspector. /// public override void OnInspectorGUI() { serializedObject.Update(); //================ // Effect setting. //================ EditorGUILayout.PropertyField(_spTargetColor); EditorGUILayout.PropertyField(_spRange); EditorGUILayout.PropertyField(_spHue); EditorGUILayout.PropertyField(_spSaturation); EditorGUILayout.PropertyField(_spValue); serializedObject.ApplyModifiedProperties(); } } }