From d07e14add74e017b52ab2371efeea1aa4ea10ced Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 8 May 2021 23:15:13 +0800 Subject: +init --- Assets/uGUI-2017.1/Editor/UI/TextEditor.cs | 40 ++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 Assets/uGUI-2017.1/Editor/UI/TextEditor.cs (limited to 'Assets/uGUI-2017.1/Editor/UI/TextEditor.cs') diff --git a/Assets/uGUI-2017.1/Editor/UI/TextEditor.cs b/Assets/uGUI-2017.1/Editor/UI/TextEditor.cs new file mode 100644 index 0000000..b818f21 --- /dev/null +++ b/Assets/uGUI-2017.1/Editor/UI/TextEditor.cs @@ -0,0 +1,40 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace UnityEditor.UI +{ + // TODO REVIEW + // Have material live under text + // move stencil mask into effects *make an efects top level element like there is + // paragraph and character + + /// + /// Editor class used to edit UI Labels. + /// + + [CustomEditor(typeof(Text), true)] + [CanEditMultipleObjects] + public class TextEditor : GraphicEditor + { + SerializedProperty m_Text; + SerializedProperty m_FontData; + + protected override void OnEnable() + { + base.OnEnable(); + m_Text = serializedObject.FindProperty("m_Text"); + m_FontData = serializedObject.FindProperty("m_FontData"); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + EditorGUILayout.PropertyField(m_Text); + EditorGUILayout.PropertyField(m_FontData); + AppearanceControlsGUI(); + RaycastControlsGUI(); + serializedObject.ApplyModifiedProperties(); + } + } +} -- cgit v1.1-26-g67d0