From d07e14add74e017b52ab2371efeea1aa4ea10ced Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 8 May 2021 23:15:13 +0800 Subject: +init --- .../EventSystem/EventHandler/ExecuteEvents.cs | 368 +++++++++++++++++++++ 1 file changed, 368 insertions(+) create mode 100644 Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventHandler/ExecuteEvents.cs (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventHandler/ExecuteEvents.cs') diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventHandler/ExecuteEvents.cs b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventHandler/ExecuteEvents.cs new file mode 100644 index 0000000..a749ce8 --- /dev/null +++ b/Assets/uGUI-2017.1/UnityEngine.UI/EventSystem/EventHandler/ExecuteEvents.cs @@ -0,0 +1,368 @@ +using System; +using System.Collections.Generic; +using UnityEngine.UI; + +namespace UnityEngine.EventSystems +{ + // 最关键的类,调用gameobject对应的回调函数 + public static class ExecuteEvents + { + public delegate void EventFunction(T1 handler, BaseEventData eventData); + + public static T ValidateEventData(BaseEventData data) where T : class + { + if ((data as T) == null) + throw new ArgumentException(String.Format("Invalid type: {0} passed to event expecting {1}", data.GetType(), typeof(T))); + return data as T; + } + + private static readonly EventFunction s_PointerEnterHandler = Execute; + + private static void Execute(IPointerEnterHandler handler, BaseEventData eventData) + { + handler.OnPointerEnter(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_PointerExitHandler = Execute; + + private static void Execute(IPointerExitHandler handler, BaseEventData eventData) + { + handler.OnPointerExit(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_PointerDownHandler = Execute; + + private static void Execute(IPointerDownHandler handler, BaseEventData eventData) + { + handler.OnPointerDown(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_PointerUpHandler = Execute; + + private static void Execute(IPointerUpHandler handler, BaseEventData eventData) + { + handler.OnPointerUp(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_PointerClickHandler = Execute; + + private static void Execute(IPointerClickHandler handler, BaseEventData eventData) + { + handler.OnPointerClick(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_InitializePotentialDragHandler = Execute; + + private static void Execute(IInitializePotentialDragHandler handler, BaseEventData eventData) + { + handler.OnInitializePotentialDrag(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_BeginDragHandler = Execute; + + private static void Execute(IBeginDragHandler handler, BaseEventData eventData) + { + handler.OnBeginDrag(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_DragHandler = Execute; + + private static void Execute(IDragHandler handler, BaseEventData eventData) + { + handler.OnDrag(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_EndDragHandler = Execute; + + private static void Execute(IEndDragHandler handler, BaseEventData eventData) + { + handler.OnEndDrag(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_DropHandler = Execute; + + private static void Execute(IDropHandler handler, BaseEventData eventData) + { + handler.OnDrop(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_ScrollHandler = Execute; + + private static void Execute(IScrollHandler handler, BaseEventData eventData) + { + handler.OnScroll(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_UpdateSelectedHandler = Execute; + + private static void Execute(IUpdateSelectedHandler handler, BaseEventData eventData) + { + handler.OnUpdateSelected(eventData); + } + + private static readonly EventFunction s_SelectHandler = Execute; + + private static void Execute(ISelectHandler handler, BaseEventData eventData) + { + handler.OnSelect(eventData); + } + + private static readonly EventFunction s_DeselectHandler = Execute; + + private static void Execute(IDeselectHandler handler, BaseEventData eventData) + { + handler.OnDeselect(eventData); + } + + private static readonly EventFunction s_MoveHandler = Execute; + + private static void Execute(IMoveHandler handler, BaseEventData eventData) + { + handler.OnMove(ValidateEventData(eventData)); + } + + private static readonly EventFunction s_SubmitHandler = Execute; + + private static void Execute(ISubmitHandler handler, BaseEventData eventData) + { + handler.OnSubmit(eventData); + } + + private static readonly EventFunction s_CancelHandler = Execute; + + private static void Execute(ICancelHandler handler, BaseEventData eventData) + { + handler.OnCancel(eventData); + } + + public static EventFunction pointerEnterHandler + { + get { return s_PointerEnterHandler; } + } + + public static EventFunction pointerExitHandler + { + get { return s_PointerExitHandler; } + } + + public static EventFunction pointerDownHandler + { + get { return s_PointerDownHandler; } + } + + public static EventFunction pointerUpHandler + { + get { return s_PointerUpHandler; } + } + + public static EventFunction pointerClickHandler + { + get { return s_PointerClickHandler; } + } + + public static EventFunction initializePotentialDrag + { + get { return s_InitializePotentialDragHandler; } + } + + public static EventFunction beginDragHandler + { + get { return s_BeginDragHandler; } + } + + public static EventFunction dragHandler + { + get { return s_DragHandler; } + } + + public static EventFunction endDragHandler + { + get { return s_EndDragHandler; } + } + + public static EventFunction dropHandler + { + get { return s_DropHandler; } + } + + public static EventFunction scrollHandler + { + get { return s_ScrollHandler; } + } + + public static EventFunction updateSelectedHandler + { + get { return s_UpdateSelectedHandler; } + } + + public static EventFunction selectHandler + { + get { return s_SelectHandler; } + } + + public static EventFunction deselectHandler + { + get { return s_DeselectHandler; } + } + + public static EventFunction moveHandler + { + get { return s_MoveHandler; } + } + + public static EventFunction submitHandler + { + get { return s_SubmitHandler; } + } + + public static EventFunction cancelHandler + { + get { return s_CancelHandler; } + } + + private static void GetEventChain(GameObject root, IList eventChain) + { + eventChain.Clear(); + if (root == null) + return; + + var t = root.transform; + while (t != null) + { + eventChain.Add(t); + t = t.parent; + } + } + + //IEventSystemHandler是所有接口的基类 + private static readonly ObjectPool> s_HandlerListPool = new ObjectPool>(null, l => l.Clear()); + + // 向target gameobject发送一个事件,对每个实现了T接口的类执行functor方法(就是接口中定义的回调) + public static bool Execute(GameObject target, BaseEventData eventData, EventFunction functor) where T : IEventSystemHandler + { + var internalHandlers = s_HandlerListPool.Get(); + GetEventList(target, internalHandlers); + // if (s_InternalHandlers.Count > 0) + // Debug.Log("Executinng " + typeof (T) + " on " + target); + + // 拿到实现了T接口的组件,调用对应的方法 + + for (var i = 0; i < internalHandlers.Count; i++) + { + T arg; + try + { + arg = (T)internalHandlers[i]; + } + catch (Exception e) + { + var temp = internalHandlers[i]; + Debug.LogException(new Exception(string.Format("Type {0} expected {1} received.", typeof(T).Name, temp.GetType().Name), e)); + continue; + } + + try + { + functor(arg, eventData); + } + catch (Exception e) + { + Debug.LogException(e); + } + } + + var handlerCount = internalHandlers.Count; + s_HandlerListPool.Release(internalHandlers); + return handlerCount > 0; + } + + /// + /// Execute the specified event on the first game object underneath the current touch. + /// + private static readonly List s_InternalTransformList = new List(30); + + public static GameObject ExecuteHierarchy(GameObject root, BaseEventData eventData, EventFunction callbackFunction) where T : IEventSystemHandler + { + GetEventChain(root, s_InternalTransformList); + + for (var i = 0; i < s_InternalTransformList.Count; i++) + { + var transform = s_InternalTransformList[i]; + if (Execute(transform.gameObject, eventData, callbackFunction)) + return transform.gameObject; + } + return null; + } + + //c component是否匹配类型T且是否被激活 + private static bool ShouldSendToComponent(Component component) where T : IEventSystemHandler + { + var valid = component is T; + if (!valid) + return false; + + var behaviour = component as Behaviour; + if (behaviour != null) + return behaviour.isActiveAndEnabled; + return true; + } + + /// + /// Get the specified object's event event. + /// + private static void GetEventList(GameObject go, IList results) where T : IEventSystemHandler + { + // Debug.LogWarning("GetEventList<" + typeof(T).Name + ">"); + if (results == null) + throw new ArgumentException("Results array is null", "results"); + + if (go == null || !go.activeInHierarchy) + return; + + var components = ListPool.Get(); + go.GetComponents(components); + // 遍历所有的组件,找到匹配类型T的 + for (var i = 0; i < components.Count; i++) + { + // 如果不匹配类型T,跳过这个 + if (!ShouldSendToComponent(components[i])) + continue; + + // Debug.Log(string.Format("{2} found! On {0}.{1}", go, s_GetComponentsScratch[i].GetType(), typeof(T))); + results.Add(components[i] as IEventSystemHandler); + } + ListPool.Release(components); + // Debug.LogWarning("end GetEventList<" + typeof(T).Name + ">"); + } + + /// + /// Whether the specified game object will be able to handle the specified event. + /// + public static bool CanHandleEvent(GameObject go) where T : IEventSystemHandler + { + var internalHandlers = s_HandlerListPool.Get(); + GetEventList(go, internalHandlers); + var handlerCount = internalHandlers.Count; + s_HandlerListPool.Release(internalHandlers); + return handlerCount != 0; + } + + /// + /// Bubble the specified event on the game object, figuring out which object will actually receive the event. + /// + public static GameObject GetEventHandler(GameObject root) where T : IEventSystemHandler + { + if (root == null) + return null; + + Transform t = root.transform; + while (t != null) + { + if (CanHandleEvent(t.gameObject)) + return t.gameObject; + t = t.parent; + } + return null; + } + } +} -- cgit v1.1-26-g67d0