From d07e14add74e017b52ab2371efeea1aa4ea10ced Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 8 May 2021 23:15:13 +0800 Subject: +init --- .../UI/Core/UIControls/DefaultControls.cs | 581 +++++++++++++++++++++ 1 file changed, 581 insertions(+) create mode 100644 Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/DefaultControls.cs (limited to 'Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/DefaultControls.cs') diff --git a/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/DefaultControls.cs b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/DefaultControls.cs new file mode 100644 index 0000000..a22ff9a --- /dev/null +++ b/Assets/uGUI-2017.1/UnityEngine.UI/UI/Core/UIControls/DefaultControls.cs @@ -0,0 +1,581 @@ +using UnityEngine; +using System.Collections.Generic; + +namespace UnityEngine.UI +{ + public static class DefaultControls + { + public struct Resources + { + public Sprite standard; + public Sprite background; + public Sprite inputField; + public Sprite knob; + public Sprite checkmark; + public Sprite dropdown; + public Sprite mask; + } + + private const float kWidth = 160f; + private const float kThickHeight = 30f; + private const float kThinHeight = 20f; + private static Vector2 s_ThickElementSize = new Vector2(kWidth, kThickHeight); + private static Vector2 s_ThinElementSize = new Vector2(kWidth, kThinHeight); + private static Vector2 s_ImageElementSize = new Vector2(100f, 100f); + private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f); + private static Color s_PanelColor = new Color(1f, 1f, 1f, 0.392f); + private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f); + + // Helper methods at top + + private static GameObject CreateUIElementRoot(string name, Vector2 size) + { + GameObject child = new GameObject(name); + RectTransform rectTransform = child.AddComponent(); + rectTransform.sizeDelta = size; + return child; + } + + static GameObject CreateUIObject(string name, GameObject parent) + { + GameObject go = new GameObject(name); + go.AddComponent(); + SetParentAndAlign(go, parent); + return go; + } + + private static void SetDefaultTextValues(Text lbl) + { + // Set text values we want across UI elements in default controls. + // Don't set values which are the same as the default values for the Text component, + // since there's no point in that, and it's good to keep them as consistent as possible. + lbl.color = s_TextColor; + + // Reset() is not called when playing. We still want the default font to be assigned + lbl.AssignDefaultFont(); + } + + private static void SetDefaultColorTransitionValues(Selectable slider) + { + ColorBlock colors = slider.colors; + colors.highlightedColor = new Color(0.882f, 0.882f, 0.882f); + colors.pressedColor = new Color(0.698f, 0.698f, 0.698f); + colors.disabledColor = new Color(0.521f, 0.521f, 0.521f); + } + + private static void SetParentAndAlign(GameObject child, GameObject parent) + { + if (parent == null) + return; + + child.transform.SetParent(parent.transform, false); + SetLayerRecursively(child, parent.layer); + } + + private static void SetLayerRecursively(GameObject go, int layer) + { + go.layer = layer; + Transform t = go.transform; + for (int i = 0; i < t.childCount; i++) + SetLayerRecursively(t.GetChild(i).gameObject, layer); + } + + // Actual controls + + public static GameObject CreatePanel(Resources resources) + { + GameObject panelRoot = CreateUIElementRoot("Panel", s_ThickElementSize); + + // Set RectTransform to stretch + RectTransform rectTransform = panelRoot.GetComponent(); + rectTransform.anchorMin = Vector2.zero; + rectTransform.anchorMax = Vector2.one; + rectTransform.anchoredPosition = Vector2.zero; + rectTransform.sizeDelta = Vector2.zero; + + Image image = panelRoot.AddComponent(); + image.sprite = resources.background; + image.type = Image.Type.Sliced; + image.color = s_PanelColor; + + return panelRoot; + } + + public static GameObject CreateButton(Resources resources) + { + GameObject buttonRoot = CreateUIElementRoot("Button", s_ThickElementSize); + + GameObject childText = new GameObject("Text"); + childText.AddComponent(); + SetParentAndAlign(childText, buttonRoot); + + Image image = buttonRoot.AddComponent(); + image.sprite = resources.standard; + image.type = Image.Type.Sliced; + image.color = s_DefaultSelectableColor; + + Button bt = buttonRoot.AddComponent