using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace TweenAnimation { [CustomEditor(typeof(TweenAnimation), false)] public partial class TweenAnimationInspector : Editor { private TweenModuleGUIStyles styles { get { return TweenModuleGUIStyles.Get(); } } public void Awake() { } public override void OnInspectorGUI() { TweenAnimation tween = target as TweenAnimation; GUILayout.Label("content", styles.editableLabel); GUILayout.Label("content", styles.editableLabel); } } }