using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace TweenAnimation { public partial class TweenAnimationInspector : Editor { public void OnInspector_Base(TweenModule module) { float offset = ui.GUIFloat("Time Offset", module.timeOffset, "f2"); offset = Mathf.Clamp(offset, 0, float.MaxValue); module.timeOffset = offset; float duration = ui.GUIFloat("Duration", module.duration, "f2"); duration = Mathf.Clamp(duration, 0, float.MaxValue); module.duration = duration; } } }