using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TweenAnimation { [Serializable] public abstract class TweenModule { public bool enabled = true; #if UNITY_EDITOR public abstract string name { get; } public string description; public virtual string tooltip { get { return "Tween Module " + name; } } [NonSerialized] public bool unfold; #endif // 根据当前时间更新值 public virtual void Update(float time) { } } }