namespace UnityEngine.EventSystems { /// /// This class is capable of triggering one or more remote functions from a specified event. /// Usage: Attach it to an object with a collider, or to a GUI Graphic of your choice. /// NOTE: Doing this will make this object intercept ALL events, and no event bubbling will occur from this object! /// public enum EventTriggerType { PointerEnter = 0, PointerExit = 1, PointerDown = 2, PointerUp = 3, PointerClick = 4, Drag = 5, Drop = 6, Scroll = 7, UpdateSelected = 8, Select = 9, Deselect = 10, Move = 11, InitializePotentialDrag = 12, BeginDrag = 13, EndDrag = 14, Submit = 15, Cancel = 16 } }