using System;
#if UNITY_EDITOR
using System.Reflection;
#endif
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI.CoroutineTween;
namespace UnityEngine.UI
{
///
/// Base class for all UI components that should be derived from when creating new Graphic types.
///
[DisallowMultipleComponent]
[RequireComponent(typeof(CanvasRenderer))]
[RequireComponent(typeof(RectTransform))]
[ExecuteInEditMode]
public abstract class Graphic
: UIBehaviour,
ICanvasElement
{
static protected Material s_DefaultUI = null;
static protected Texture2D s_WhiteTexture = null;
///
/// Default material used to draw everything if no explicit material was specified.
///
static public Material defaultGraphicMaterial
{
get
{
if (s_DefaultUI == null)
s_DefaultUI = Canvas.GetDefaultCanvasMaterial();
return s_DefaultUI;
}
}
// Cached and saved values
[FormerlySerializedAs("m_Mat")]
[SerializeField] protected Material m_Material;
[SerializeField] private Color m_Color = Color.white;
public virtual Color color { get { return m_Color; } set { if (SetPropertyUtility.SetColor(ref m_Color, value)) SetVerticesDirty(); } }
[SerializeField] private bool m_RaycastTarget = true;
public virtual bool raycastTarget { get { return m_RaycastTarget; } set { m_RaycastTarget = value; } }
[NonSerialized] private RectTransform m_RectTransform;
[NonSerialized] private CanvasRenderer m_CanvasRender;
[NonSerialized] private Canvas m_Canvas;
[NonSerialized] private bool m_VertsDirty;
[NonSerialized] private bool m_MaterialDirty;
[NonSerialized] protected UnityAction m_OnDirtyLayoutCallback;
[NonSerialized] protected UnityAction m_OnDirtyVertsCallback;
[NonSerialized] protected UnityAction m_OnDirtyMaterialCallback;
[NonSerialized] protected static Mesh s_Mesh;
[NonSerialized] private static readonly VertexHelper s_VertexHelper = new VertexHelper();
// Tween controls for the Graphic
[NonSerialized]
private readonly TweenRunner m_ColorTweenRunner;
protected bool useLegacyMeshGeneration { get; set; }
// Called by Unity prior to deserialization,
// should not be called by users
protected Graphic()
{
if (m_ColorTweenRunner == null)
m_ColorTweenRunner = new TweenRunner();
m_ColorTweenRunner.Init(this);
useLegacyMeshGeneration = true;
}
public virtual void SetAllDirty()
{
SetLayoutDirty();
SetVerticesDirty();
SetMaterialDirty();
}
public virtual void SetLayoutDirty()
{
if (!IsActive())
return;
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
if (m_OnDirtyLayoutCallback != null)
m_OnDirtyLayoutCallback();
}
public virtual void SetVerticesDirty()
{
if (!IsActive())
return;
m_VertsDirty = true;
CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this);
if (m_OnDirtyVertsCallback != null)
m_OnDirtyVertsCallback();
}
public virtual void SetMaterialDirty()
{
if (!IsActive())
return;
m_MaterialDirty = true;
CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this);
if (m_OnDirtyMaterialCallback != null)
m_OnDirtyMaterialCallback();
}
protected override void OnRectTransformDimensionsChange()
{
if (gameObject.activeInHierarchy)
{
// prevent double dirtying...
if (CanvasUpdateRegistry.IsRebuildingLayout())
SetVerticesDirty();
else
{
SetVerticesDirty();
SetLayoutDirty();
}
}
}
protected override void OnBeforeTransformParentChanged()
{
GraphicRegistry.UnregisterGraphicForCanvas(canvas, this);
LayoutRebuilder.MarkLayoutForRebuild(rectTransform);
}
protected override void OnTransformParentChanged()
{
base.OnTransformParentChanged();
m_Canvas = null;
if (!IsActive())
return;
CacheCanvas();
GraphicRegistry.RegisterGraphicForCanvas(canvas, this);
SetAllDirty();
}
// 在hierachy里的深度,依次增加
///
/// Absolute depth of the graphic, used by rendering and events -- lowest to highest.
///
public int depth { get { return canvasRenderer.absoluteDepth; } }
///
/// Transform gets cached for speed.
///
public RectTransform rectTransform
{
get { return m_RectTransform ?? (m_RectTransform = GetComponent()); }
}
public Canvas canvas
{
get
{
if (m_Canvas == null)
CacheCanvas();
return m_Canvas;
}
}
// 找到父节点中最近的canvas
private void CacheCanvas()
{
var list = ListPool