using System; using System.Collections.Generic; using System.Reflection; namespace UnityEngine.UI { internal class ReflectionMethodsCache { public delegate bool Raycast3DCallback(Ray r, out RaycastHit hit, float f, int i); public delegate RaycastHit2D Raycast2DCallback(Vector2 p1, Vector2 p2, float f, int i); public delegate RaycastHit[] RaycastAllCallback(Ray r, float f, int i); public delegate RaycastHit2D[] GetRayIntersectionAllCallback(Ray r, float f, int i); // We call Physics.Raycast and Physics2D.Raycast through reflection to avoid creating a hard dependency from // this class to the Physics/Physics2D modules, which would otherwise make it impossible to make content with UI // without force-including both modules. public ReflectionMethodsCache() { //var raycast3DMethodInfo = typeof(Physics).GetMethod("Raycast", new[] {typeof(Ray), typeof(RaycastHit).MakeByRefType(), typeof(float), typeof(int)}); //if (raycast3DMethodInfo != null) // raycast3D = (Raycast3DCallback)UnityEngineInternal.ScriptingUtils.CreateDelegate(typeof(Raycast3DCallback), raycast3DMethodInfo); //var raycast2DMethodInfo = typeof(Physics2D).GetMethod("Raycast", new[] {typeof(Vector2), typeof(Vector2), typeof(float), typeof(int)}); //if (raycast2DMethodInfo != null) // raycast2D = (Raycast2DCallback)UnityEngineInternal.ScriptingUtils.CreateDelegate(typeof(Raycast2DCallback), raycast2DMethodInfo); //var raycastAllMethodInfo = typeof(Physics).GetMethod("RaycastAll", new[] {typeof(Ray), typeof(float), typeof(int)}); //if (raycastAllMethodInfo != null) // raycast3DAll = (RaycastAllCallback)UnityEngineInternal.ScriptingUtils.CreateDelegate(typeof(RaycastAllCallback), raycastAllMethodInfo); //var getRayIntersectionAllMethodInfo = typeof(Physics2D).GetMethod("GetRayIntersectionAll", new[] {typeof(Ray), typeof(float), typeof(int)}); //if (getRayIntersectionAllMethodInfo != null) // getRayIntersectionAll = (GetRayIntersectionAllCallback)UnityEngineInternal.ScriptingUtils.CreateDelegate(typeof(GetRayIntersectionAllCallback), getRayIntersectionAllMethodInfo); } public Raycast3DCallback raycast3D = null; public RaycastAllCallback raycast3DAll = null; public Raycast2DCallback raycast2D = null; public GetRayIntersectionAllCallback getRayIntersectionAll = null; private static ReflectionMethodsCache s_ReflectionMethodsCache = null; public static ReflectionMethodsCache Singleton { get { if (s_ReflectionMethodsCache == null) s_ReflectionMethodsCache = new ReflectionMethodsCache(); return s_ReflectionMethodsCache; } } }; }