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diff --git a/Plugins/MonoGame.Extended/README.md b/Plugins/MonoGame.Extended/README.md new file mode 100644 index 0000000..3025376 --- /dev/null +++ b/Plugins/MonoGame.Extended/README.md @@ -0,0 +1,68 @@ +> [!NOTE] +> Hi MonoGame community, MonoGame.Extended is currently being updated to resolve outstanding bug issues, included those surrounding Tiled, and to update for MonoGame 3.8.1.303. Please bear with me as I work through the backlog. You can follow the progress in the [v4.0.0 Milestones](https://github.com/craftworkgames/MonoGame.Extended/milestone/8) page. +> +> - AristurtleDev + + + +# MonoGame.Extended + +MonoGame.Extended is a set of utilities (in the form of libraries/tools) to [MonoGame](http://www.monogame.net/) that makes it easier to make games. Choose what you want, the rest stays out of your way. It makes MonoGame more awesome. + +[](https://github.com/craftworkgames/MonoGame.Extended/actions?query=workflow%3A%22Build%2C+Test%2C+Deploy%22) [](http://www.monogameextended.net/) + +## Getting started + +Code is distributed as NuGet packages in the form of libraries (`.dll` files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal. + +**Current Stable Release** +> [!WARNING] +> The current stable release is not compatible with MonoGame 3.8.1.303. + +```sh +dotnet add package MonoGame.Extended --version 3.8.0 +``` + +**Current Prerelease** +> [!NOTE] +> Prerelease is based on current `develop` branch snapshot. There it is not considered stable and may contain bugs +```sh +dotnet add package MonoGame.Extended --version 3.9.0-prerelease.4 +``` + +### Using the Content Pipeline Extensions +To use the content pipeline extensions, you will need to edit your `.mgcb` file to reference the `.dll`. To see an example of how to do this with NuGet see the samples at https://github.com/craftworkgames/MonoGame.Extended-samples. The important pieces are the `NuGet.config` file and the `.mgcb` file. + +## Where to next? + +- Check out [the samples](https://github.com/craftworkgames/MonoGame.Extended-samples) +- Join our live [Discord](https://discord.gg/xPUEkj9) +- Read the [Documentation](http://www.monogameextended.net/docs) +- Submit an [issue on GitHub](https://github.com/craftworkgames/MonoGame.Extended/issues) +- Ask a question on [gamedev stack overflow](http://gamedev.stackexchange.com/questions/tagged/monogame-extended) +- Post on our [MonoGame community forum](http://community.monogame.net/category/extended) +- Follow development [on Patreon](https://www.patreon.com/craftworkgames) + +## News + +We're in the process of developing MonoGame.Extended 4.0! Stay tuned. + +## Patreon Supporters +The patreon has been removed. If you would like to support the maintainers of this project, please consider using the GitHub sponsors link for one of the maintainers. + +As a special thanks to those that supported this project through Patreon in the past, their websites were linked in this readme and have been preserved below: + +- [PRT Studios](http://prt-studios.com/) +- [optimuspi](http://www.optimuspi.com/) + + +## Special Thanks +- Matthew-Davey for letting us use the [Mercury Particle Engine](https://github.com/Matthew-Davey/mercury-particle-engine). +- John McDonald for [2D XNA Primitives](https://bitbucket.org/C3/2d-xna-primitives/wiki/Home) +- [LibGDX](https://libgdx.badlogicgames.com) for a whole lot of inspiration. +- [@prime31](https://github.com/prime31) for [`Nez`](https://github.com/prime31/Nez). Both `MonoGame.Extended` and `Nez` are in communication with each other to share ideas. +- All of our contributors! + +## License + +MonoGame.Extended is released under the [The MIT License (MIT)](https://github.com/craftworkgames/MonoGame.Extended/blob/master/LICENSE). |