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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/ContentWriterExtensions.cs79
1 files changed, 79 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/ContentWriterExtensions.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/ContentWriterExtensions.cs
new file mode 100644
index 0000000..b8cf9d2
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Content.Pipeline/ContentWriterExtensions.cs
@@ -0,0 +1,79 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
+
+namespace MonoGame.Extended.Content.Pipeline
+{
+ public static class ContentWriterExtensions
+ {
+ public static void Write(this ContentWriter contentWriter, Color value)
+ {
+ contentWriter.Write(value.R);
+ contentWriter.Write(value.G);
+ contentWriter.Write(value.B);
+ contentWriter.Write(value.A);
+ }
+
+ public static void Write(this ContentWriter contentWriter, Matrix value)
+ {
+ contentWriter.Write(value.M11);
+ contentWriter.Write(value.M12);
+ contentWriter.Write(value.M13);
+ contentWriter.Write(value.M14);
+ contentWriter.Write(value.M21);
+ contentWriter.Write(value.M22);
+ contentWriter.Write(value.M23);
+ contentWriter.Write(value.M24);
+ contentWriter.Write(value.M31);
+ contentWriter.Write(value.M32);
+ contentWriter.Write(value.M33);
+ contentWriter.Write(value.M34);
+ contentWriter.Write(value.M41);
+ contentWriter.Write(value.M42);
+ contentWriter.Write(value.M43);
+ contentWriter.Write(value.M44);
+ }
+
+ public static void Write(this ContentWriter contentWriter, Quaternion value)
+ {
+ contentWriter.Write(value.X);
+ contentWriter.Write(value.Y);
+ contentWriter.Write(value.Z);
+ contentWriter.Write(value.W);
+ }
+
+ public static void Write(this ContentWriter contentWriter, Vector2 value)
+ {
+ contentWriter.Write(value.X);
+ contentWriter.Write(value.Y);
+ }
+
+ public static void Write(this ContentWriter contentWriter, Vector3 value)
+ {
+ contentWriter.Write(value.X);
+ contentWriter.Write(value.Y);
+ contentWriter.Write(value.Z);
+ }
+
+ public static void Write(this ContentWriter contentWriter, Vector4 value)
+ {
+ contentWriter.Write(value.X);
+ contentWriter.Write(value.Y);
+ contentWriter.Write(value.Z);
+ contentWriter.Write(value.W);
+ }
+
+ public static void Write(this ContentWriter contentWriter, BoundingSphere value)
+ {
+ contentWriter.Write(value.Center);
+ contentWriter.Write(value.Radius);
+ }
+
+ public static void Write(this ContentWriter contentWriter, Rectangle value)
+ {
+ contentWriter.Write(value.X);
+ contentWriter.Write(value.Y);
+ contentWriter.Write(value.Width);
+ contentWriter.Write(value.Height);
+ }
+ }
+} \ No newline at end of file