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-rw-r--r--Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/Containers/CircleContainerModifier.cs52
1 files changed, 52 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/Containers/CircleContainerModifier.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/Containers/CircleContainerModifier.cs
new file mode 100644
index 0000000..30d2802
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Modifiers/Containers/CircleContainerModifier.cs
@@ -0,0 +1,52 @@
+using System;
+using Microsoft.Xna.Framework;
+
+namespace MonoGame.Extended.Particles.Modifiers.Containers
+{
+ public class CircleContainerModifier : Modifier
+ {
+ public float Radius { get; set; }
+ public bool Inside { get; set; } = true;
+ public float RestitutionCoefficient { get; set; } = 1;
+
+ public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
+ {
+ var radiusSq = Radius*Radius;
+ while (iterator.HasNext)
+ {
+ var particle = iterator.Next();
+ var localPos = particle->Position - particle->TriggerPos;
+
+ var distSq = localPos.LengthSquared();
+ var normal = localPos;
+ normal.Normalize();
+
+ if (Inside)
+ {
+ if (distSq < radiusSq) continue;
+
+ SetReflected(distSq, particle, normal);
+ }
+ else
+ {
+ if (distSq > radiusSq) continue;
+
+ SetReflected(distSq, particle, -normal);
+ }
+ }
+ }
+
+ private unsafe void SetReflected(float distSq, Particle* particle, Vector2 normal)
+ {
+ var dist = (float) Math.Sqrt(distSq);
+ var d = dist - Radius; // how far outside the circle is the particle
+
+ var twoRestDot = 2*RestitutionCoefficient*
+ Vector2.Dot(particle->Velocity, normal);
+ particle->Velocity -= twoRestDot*normal;
+
+ // exact computation requires sqrt or goniometrics
+ particle->Position -= normal*d;
+ }
+ }
+} \ No newline at end of file