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-rw-r--r--Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Collections/BagTests.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Collections/BagTests.cs b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Collections/BagTests.cs
new file mode 100644
index 0000000..f89b45b
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+++ b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Collections/BagTests.cs
@@ -0,0 +1,48 @@
+using MonoGame.Extended.Collections;
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Runtime;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using Xunit;
+
+namespace MonoGame.Extended.Tests.Collections
+{
+ public class BagTests
+ {
+ [Fact]
+ public void Bag_Enumeration_Does_Not_Allocate()
+ {
+ var bag = new Bag<int>();
+ for (int i = 0; i < 100; i++) bag.Add(i);
+ // ensure we have plenty of memory and that the heap only increases for the duration of this test
+ Assert.True(GC.TryStartNoGCRegion(Unsafe.SizeOf<Bag<int>.BagEnumerator>() * 1000));
+ var heapSize = GC.GetAllocatedBytesForCurrentThread();
+
+ // this should NOT allocate
+ foreach (int i in bag)
+ {
+ // assert methods cause the NoGCRegion to fail, so do this manually
+ if (GC.GetAllocatedBytesForCurrentThread() != heapSize)
+ Assert.True(false);
+ }
+
+ // sanity check: this SHOULD allocate
+ foreach (int _ in (IEnumerable<int>)bag)
+ {
+ // assert methods cause the NoGCRegion to fail, so do this manually
+ if (GC.GetAllocatedBytesForCurrentThread() == heapSize)
+ Assert.True(false);
+ }
+
+ // Wrap in if statement due to exception thrown when running test through
+ // cake build script or when debugging test script manually.
+ if(GCSettings.LatencyMode == GCLatencyMode.NoGCRegion)
+ {
+ GC.EndNoGCRegion();
+ }
+ }
+
+ }
+}