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-rw-r--r--Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Sprites/SpriteSheetAnimationTests.cs910
1 files changed, 910 insertions, 0 deletions
diff --git a/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Sprites/SpriteSheetAnimationTests.cs b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Sprites/SpriteSheetAnimationTests.cs
new file mode 100644
index 0000000..35ad3e3
--- /dev/null
+++ b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Tests/Sprites/SpriteSheetAnimationTests.cs
@@ -0,0 +1,910 @@
+using System;
+using Microsoft.Xna.Framework;
+using MonoGame.Extended.Sprites;
+using MonoGame.Extended.TextureAtlases;
+using Xunit;
+
+namespace MonoGame.Extended.Tests.Sprites
+{
+ public class SpriteSheetAnimationTests
+ {
+ [Theory]
+ [InlineData(0, 0)]
+ [InlineData(0, 0.9f)]
+ [InlineData(1, 1f)]
+ [InlineData(1, 1.9f)]
+ [InlineData(0, 2f)]
+ [InlineData(0, 2.9f)]
+ [InlineData(1, 3f)]
+ [InlineData(0, 4f)]
+ [InlineData(1, 5f)]
+ public void Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Fact]
+ public void Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete_Over_Multiple_Updates()
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(0));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Theory]
+ [InlineData(0, 0.9f)]
+ [InlineData(1, 1f)]
+ [InlineData(1, 1.1f)]
+ [InlineData(1, 1.9f)]
+ public void Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ false
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Theory]
+ [InlineData(1, 2f)]
+ [InlineData(1, 3f)]
+ [InlineData(1, 4f)]
+ public void Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Complete_When_AnimationDuration_Is_Reached(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ false
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.True(isCompleteFired);
+ }
+
+ [Fact]
+ public void Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Complete_When_AnimationDuration_Is_Reached_Over_Multiple_Updates()
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ false
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(0));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.True(isCompleteFired);
+
+ isCompleteFired = false; // Reset isCompleteFired for next execution
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired); // Event is not fired again as animation was already completed
+ }
+
+ [Theory]
+ [InlineData(1, 0)]
+ [InlineData(1, 0.9f)]
+ [InlineData(0, 1f)]
+ [InlineData(0, 1.9f)]
+ [InlineData(1, 2f)]
+ [InlineData(1, 2.9f)]
+ [InlineData(0, 3f)]
+ [InlineData(1, 4f)]
+ [InlineData(0, 5f)]
+ public void Reversed_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ true,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Fact]
+ public void Reversed_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete_Over_Multiple_Updates()
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ true,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(0));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Theory]
+ [InlineData(1, 0.9f)]
+ [InlineData(0, 1f)]
+ [InlineData(0, 1.1f)]
+ [InlineData(0, 1.9f)]
+ public void Reversed_Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ false,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Theory]
+ [InlineData(0, 2f)]
+ [InlineData(0, 3f)]
+ [InlineData(0, 4f)]
+ public void Reversed_Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Complete_When_AnimationDuration_Is_Reached(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ false,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.True(isCompleteFired);
+ }
+
+ [Fact]
+ public void Reversed_Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Complete_When_AnimationDuration_Is_Reached_Over_Multiple_Updates()
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ false,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(0));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.True(isCompleteFired);
+
+ isCompleteFired = false; // Reset isCompleteFired for next execution
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired); // Event is not fired again as animation was already completed;
+ }
+
+ [Theory]
+ [InlineData(0, 0)]
+ [InlineData(0, 0.9f)]
+ [InlineData(1, 1f)]
+ [InlineData(1, 1.9f)]
+ [InlineData(0, 2f)]
+ [InlineData(0, 2.9f)]
+ [InlineData(1, 3f)]
+ [InlineData(0, 4f)]
+ [InlineData(1, 5f)]
+ [InlineData(0, 6f)]
+ [InlineData(1, 7f)]
+ [InlineData(0, 8f)]
+ public void PingPong_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ true,
+ false,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Fact]
+ public void PingPong_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete_Over_Multiple_Updates()
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ true,
+ false,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(0));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Theory]
+ [InlineData(0, 0.9f)]
+ [InlineData(1, 1f)]
+ [InlineData(1, 1.9f)]
+ [InlineData(0, 2f)]
+ [InlineData(0, 2.9f)]
+ public void PingPong_Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ false,
+ false,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Theory]
+ [InlineData(0, 3f)]
+ [InlineData(0, 4f)]
+ [InlineData(0, 5f)]
+ public void PingPong_Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Complete_When_AnimationDuration_Is_Reached(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ false,
+ false,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.True(isCompleteFired);
+ }
+
+ [Fact]
+ public void PingPong_Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Complete_When_AnimationDuration_Is_Reached_Over_Multiple_Updates()
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+ var textureRegion2D3 = new TextureRegion2D("Region 3", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2, textureRegion2D3 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1, 2 },
+ 1,
+ false,
+ false,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(0));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[2], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.True(isCompleteFired);
+
+ isCompleteFired = false; // Reset isCompleteFired for next execution
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired); // Event is not fired again as animation was already completed
+ }
+
+ [Theory]
+ [InlineData(1, 0)]
+ [InlineData(1, 0.9f)]
+ [InlineData(0, 1f)]
+ [InlineData(0, 1.9f)]
+ [InlineData(1, 2f)]
+ [InlineData(1, 2.9f)]
+ [InlineData(0, 3f)]
+ [InlineData(1, 4f)]
+ [InlineData(0, 5f)]
+ [InlineData(1, 6f)]
+ [InlineData(0, 7f)]
+ [InlineData(1, 8f)]
+ public void Reversed_PingPong_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ true,
+ true,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Fact]
+ public void Reversed_PingPong_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete_Over_Multiple_Updates()
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ true,
+ true,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(0));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Theory]
+ [InlineData(1, 0.9f)]
+ [InlineData(0, 1f)]
+ [InlineData(0, 1.9f)]
+ [InlineData(1, 2f)]
+ [InlineData(1, 2.9f)]
+ public void Reversed_PingPong_Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Not_Complete(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ false,
+ true,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+ }
+
+ [Theory]
+ [InlineData(1, 3f)]
+ [InlineData(1, 4f)]
+ [InlineData(1, 5f)]
+ public void Reversed_PingPong_Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Complete_When_AnimationDuration_Is_Reached(int expectedTextureRegionIndex, float time)
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1 },
+ 1,
+ false,
+ true,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(time));
+
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[expectedTextureRegionIndex], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.True(isCompleteFired);
+ }
+
+ [Fact]
+ public void Reversed_PingPong_Non_Looping_SpriteSheetAnimation_Should_Return_Correct_Frame_And_Complete_When_AnimationDuration_Is_Reached_Over_Multiple_Updates()
+ {
+ var textureRegion2D1 = new TextureRegion2D("Region 1", null, new Rectangle());
+ var textureRegion2D2 = new TextureRegion2D("Region 2", null, new Rectangle());
+ var textureRegion2D3 = new TextureRegion2D("Region 3", null, new Rectangle());
+
+ var textureRegions = new[] { textureRegion2D1, textureRegion2D2, textureRegion2D3 };
+
+ var spriteSheetAnimationData = new SpriteSheetAnimationData(
+ new[] { 0, 1, 2 },
+ 1,
+ false,
+ true,
+ true
+ );
+
+ var spriteSheetAnimation = new SpriteSheetAnimation("Test", textureRegions, spriteSheetAnimationData);
+
+ var isCompleteFired = false;
+ spriteSheetAnimation.OnCompleted += () => isCompleteFired = true;
+
+ spriteSheetAnimation.Play();
+
+ var gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(0));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[2], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[0], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[1], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[2], spriteSheetAnimation.CurrentFrame);
+ Assert.False(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired);
+
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[2], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.True(isCompleteFired);
+
+ isCompleteFired = false; // Reset isCompleteFired for next execution
+ gameTime = new GameTime(TimeSpan.Zero, TimeSpan.FromSeconds(1));
+ spriteSheetAnimation.Update(gameTime);
+
+ Assert.Equal(textureRegions[2], spriteSheetAnimation.CurrentFrame);
+ Assert.True(spriteSheetAnimation.IsComplete);
+ Assert.False(isCompleteFired); // Event is not fired again as animation was already completed
+ }
+ }
+}