From acea7b2e728787a0d83bbf83c8c1f042d2c32e7e Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 3 Jun 2024 10:15:45 +0800 Subject: + plugins project --- .../Utils/Collider.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/Utils/Collider.cs (limited to 'Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/Utils/Collider.cs') diff --git a/Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/Utils/Collider.cs b/Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/Utils/Collider.cs new file mode 100644 index 0000000..8005961 --- /dev/null +++ b/Plugins/MonoGame.Extended/benchmarks/MonoGame.Extended.Benchmarks.Collisions/Utils/Collider.cs @@ -0,0 +1,29 @@ +using Microsoft.Xna.Framework; +using MonoGame.Extended.Collisions; + +namespace MonoGame.Extended.Benchmarks.Collisions.Utils; + +public class Collider: ICollisionActor +{ + public Collider(Point2 position) + { + Bounds = new RectangleF(position, new Size2(1, 1)); + } + + public Collider(IShapeF shape) + { + Bounds = shape; + } + + public IShapeF Bounds { get; set; } + public Vector2 Shift { get; set; } + + public Point2 Position { + get => Bounds.Position; + set => Bounds.Position = value; + } + + public void OnCollision(CollisionEventArgs collisionInfo) + { + } +} -- cgit v1.1-26-g67d0