From acea7b2e728787a0d83bbf83c8c1f042d2c32e7e Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 3 Jun 2024 10:15:45 +0800 Subject: + plugins project --- .../IMatrixChainEffect.cs | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs') diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs new file mode 100644 index 0000000..da8ccb9 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs @@ -0,0 +1,30 @@ +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace MonoGame.Extended.Graphics +{ + /// + /// Defines an that uses the standard chain of matrix transformations to represent a 3D object on + /// a 2D monitor. + /// + public interface IMatrixChainEffect : IEffectMatrices + { + /// + /// Sets the model-to-world . + /// + /// The model-to-world . + void SetWorld(ref Matrix world); + + /// + /// Sets the world-to-view . + /// + /// The world-to-view . + void SetView(ref Matrix view); + + /// + /// Sets the view-to-projection . + /// + /// The view-to-projection . + void SetProjection(ref Matrix projection); + } +} \ No newline at end of file -- cgit v1.1-26-g67d0