From acea7b2e728787a0d83bbf83c8c1f042d2c32e7e Mon Sep 17 00:00:00 2001
From: chai <215380520@qq.com>
Date: Mon, 3 Jun 2024 10:15:45 +0800
Subject: + plugins project
---
.../IMatrixChainEffect.cs | 30 ++++++++++++++++++++++
1 file changed, 30 insertions(+)
create mode 100644 Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs
(limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs')
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs
new file mode 100644
index 0000000..da8ccb9
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Graphics/IMatrixChainEffect.cs
@@ -0,0 +1,30 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace MonoGame.Extended.Graphics
+{
+ ///
+ /// Defines an that uses the standard chain of matrix transformations to represent a 3D object on
+ /// a 2D monitor.
+ ///
+ public interface IMatrixChainEffect : IEffectMatrices
+ {
+ ///
+ /// Sets the model-to-world .
+ ///
+ /// The model-to-world .
+ void SetWorld(ref Matrix world);
+
+ ///
+ /// Sets the world-to-view .
+ ///
+ /// The world-to-view .
+ void SetView(ref Matrix view);
+
+ ///
+ /// Sets the view-to-projection .
+ ///
+ /// The view-to-projection .
+ void SetProjection(ref Matrix projection);
+ }
+}
\ No newline at end of file
--
cgit v1.1-26-g67d0