From acea7b2e728787a0d83bbf83c8c1f042d2c32e7e Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 3 Jun 2024 10:15:45 +0800 Subject: + plugins project --- .../KeyboardStateExtended.cs | 60 ++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/KeyboardStateExtended.cs (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/KeyboardStateExtended.cs') diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/KeyboardStateExtended.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/KeyboardStateExtended.cs new file mode 100644 index 0000000..ee18677 --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/KeyboardStateExtended.cs @@ -0,0 +1,60 @@ +using System; +using System.Linq; +using Microsoft.Xna.Framework.Input; + +namespace MonoGame.Extended.Input +{ + public struct KeyboardStateExtended + { + private KeyboardState _currentKeyboardState; + private KeyboardState _previousKeyboardState; + + public KeyboardStateExtended(KeyboardState currentKeyboardState, KeyboardState previousKeyboardState) + { + _currentKeyboardState = currentKeyboardState; + _previousKeyboardState = previousKeyboardState; + } + + public bool CapsLock => _currentKeyboardState.CapsLock; + public bool NumLock => _currentKeyboardState.NumLock; + public bool IsShiftDown() => _currentKeyboardState.IsKeyDown(Keys.LeftShift) || _currentKeyboardState.IsKeyDown(Keys.RightShift); + public bool IsControlDown() => _currentKeyboardState.IsKeyDown(Keys.LeftControl) || _currentKeyboardState.IsKeyDown(Keys.RightControl); + public bool IsAltDown() => _currentKeyboardState.IsKeyDown(Keys.LeftAlt) || _currentKeyboardState.IsKeyDown(Keys.RightAlt); + public bool IsKeyDown(Keys key) => _currentKeyboardState.IsKeyDown(key); + public bool IsKeyUp(Keys key) => _currentKeyboardState.IsKeyUp(key); + public Keys[] GetPressedKeys() => _currentKeyboardState.GetPressedKeys(); + public void GetPressedKeys(Keys[] keys) => _currentKeyboardState.GetPressedKeys(keys); + + /// + /// Gets whether the given key was down on the previous state, but is now up. + /// + /// The key to check. + /// true if the key was released this state-change, otherwise false. + [Obsolete($"Deprecated in favor of {nameof(IsKeyReleased)}")] + public bool WasKeyJustDown(Keys key) => _previousKeyboardState.IsKeyDown(key) && _currentKeyboardState.IsKeyUp(key); + + /// + /// Gets whether the given key was up on the previous state, but is now down. + /// + /// The key to check. + /// true if the key was pressed this state-change, otherwise false. + [Obsolete($"Deprecated in favor of {nameof(IsKeyPressed)}")] + public bool WasKeyJustUp(Keys key) => _previousKeyboardState.IsKeyUp(key) && _currentKeyboardState.IsKeyDown(key); + + /// + /// Gets whether the given key was down on the previous state, but is now up. + /// + /// The key to check. + /// true if the key was released this state-change, otherwise false. + public readonly bool IsKeyReleased(Keys key) => _previousKeyboardState.IsKeyDown(key) && _currentKeyboardState.IsKeyUp(key); + + /// + /// Gets whether the given key was up on the previous state, but is now down. + /// + /// The key to check. + /// true if the key was pressed this state-change, otherwise false. + public readonly bool IsKeyPressed(Keys key) => _previousKeyboardState.IsKeyUp(key) && _currentKeyboardState.IsKeyDown(key); + + public bool WasAnyKeyJustDown() => _previousKeyboardState.GetPressedKeyCount() > 0; + } +} -- cgit v1.1-26-g67d0