From acea7b2e728787a0d83bbf83c8c1f042d2c32e7e Mon Sep 17 00:00:00 2001
From: chai <215380520@qq.com>
Date: Mon, 3 Jun 2024 10:15:45 +0800
Subject: + plugins project
---
.../KeyboardStateExtended.cs | 60 ++++++++++++++++++++++
1 file changed, 60 insertions(+)
create mode 100644 Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/KeyboardStateExtended.cs
(limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/KeyboardStateExtended.cs')
diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/KeyboardStateExtended.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/KeyboardStateExtended.cs
new file mode 100644
index 0000000..ee18677
--- /dev/null
+++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Input/KeyboardStateExtended.cs
@@ -0,0 +1,60 @@
+using System;
+using System.Linq;
+using Microsoft.Xna.Framework.Input;
+
+namespace MonoGame.Extended.Input
+{
+ public struct KeyboardStateExtended
+ {
+ private KeyboardState _currentKeyboardState;
+ private KeyboardState _previousKeyboardState;
+
+ public KeyboardStateExtended(KeyboardState currentKeyboardState, KeyboardState previousKeyboardState)
+ {
+ _currentKeyboardState = currentKeyboardState;
+ _previousKeyboardState = previousKeyboardState;
+ }
+
+ public bool CapsLock => _currentKeyboardState.CapsLock;
+ public bool NumLock => _currentKeyboardState.NumLock;
+ public bool IsShiftDown() => _currentKeyboardState.IsKeyDown(Keys.LeftShift) || _currentKeyboardState.IsKeyDown(Keys.RightShift);
+ public bool IsControlDown() => _currentKeyboardState.IsKeyDown(Keys.LeftControl) || _currentKeyboardState.IsKeyDown(Keys.RightControl);
+ public bool IsAltDown() => _currentKeyboardState.IsKeyDown(Keys.LeftAlt) || _currentKeyboardState.IsKeyDown(Keys.RightAlt);
+ public bool IsKeyDown(Keys key) => _currentKeyboardState.IsKeyDown(key);
+ public bool IsKeyUp(Keys key) => _currentKeyboardState.IsKeyUp(key);
+ public Keys[] GetPressedKeys() => _currentKeyboardState.GetPressedKeys();
+ public void GetPressedKeys(Keys[] keys) => _currentKeyboardState.GetPressedKeys(keys);
+
+ ///
+ /// Gets whether the given key was down on the previous state, but is now up.
+ ///
+ /// The key to check.
+ /// true if the key was released this state-change, otherwise false.
+ [Obsolete($"Deprecated in favor of {nameof(IsKeyReleased)}")]
+ public bool WasKeyJustDown(Keys key) => _previousKeyboardState.IsKeyDown(key) && _currentKeyboardState.IsKeyUp(key);
+
+ ///
+ /// Gets whether the given key was up on the previous state, but is now down.
+ ///
+ /// The key to check.
+ /// true if the key was pressed this state-change, otherwise false.
+ [Obsolete($"Deprecated in favor of {nameof(IsKeyPressed)}")]
+ public bool WasKeyJustUp(Keys key) => _previousKeyboardState.IsKeyUp(key) && _currentKeyboardState.IsKeyDown(key);
+
+ ///
+ /// Gets whether the given key was down on the previous state, but is now up.
+ ///
+ /// The key to check.
+ /// true if the key was released this state-change, otherwise false.
+ public readonly bool IsKeyReleased(Keys key) => _previousKeyboardState.IsKeyDown(key) && _currentKeyboardState.IsKeyUp(key);
+
+ ///
+ /// Gets whether the given key was up on the previous state, but is now down.
+ ///
+ /// The key to check.
+ /// true if the key was pressed this state-change, otherwise false.
+ public readonly bool IsKeyPressed(Keys key) => _previousKeyboardState.IsKeyUp(key) && _currentKeyboardState.IsKeyDown(key);
+
+ public bool WasAnyKeyJustDown() => _previousKeyboardState.GetPressedKeyCount() > 0;
+ }
+}
--
cgit v1.1-26-g67d0