From acea7b2e728787a0d83bbf83c8c1f042d2c32e7e Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 3 Jun 2024 10:15:45 +0800 Subject: + plugins project --- .../Profiles/CircleProfile.cs | 24 ++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs (limited to 'Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs') diff --git a/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs new file mode 100644 index 0000000..ef7f11e --- /dev/null +++ b/Plugins/MonoGame.Extended/source/MonoGame.Extended.Particles/Profiles/CircleProfile.cs @@ -0,0 +1,24 @@ +using Microsoft.Xna.Framework; + +namespace MonoGame.Extended.Particles.Profiles +{ + public class CircleProfile : Profile + { + public float Radius { get; set; } + public CircleRadiation Radiate { get; set; } + + public override void GetOffsetAndHeading(out Vector2 offset, out Vector2 heading) + { + var dist = Random.NextSingle(0f, Radius); + + Random.NextUnitVector(out heading); + + offset = Radiate == CircleRadiation.In + ? new Vector2(-heading.X*dist, -heading.Y*dist) + : new Vector2(heading.X*dist, heading.Y*dist); + + if (Radiate == CircleRadiation.None) + Random.NextUnitVector(out heading); + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0