From acea7b2e728787a0d83bbf83c8c1f042d2c32e7e Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 3 Jun 2024 10:15:45 +0800 Subject: + plugins project --- .../Implementation/BasicActor.cs | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 Plugins/MonoGame.Extended/tests/MonoGame.Extended.Collisions.Tests/Implementation/BasicActor.cs (limited to 'Plugins/MonoGame.Extended/tests/MonoGame.Extended.Collisions.Tests/Implementation/BasicActor.cs') diff --git a/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Collisions.Tests/Implementation/BasicActor.cs b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Collisions.Tests/Implementation/BasicActor.cs new file mode 100644 index 0000000..fe56fdc --- /dev/null +++ b/Plugins/MonoGame.Extended/tests/MonoGame.Extended.Collisions.Tests/Implementation/BasicActor.cs @@ -0,0 +1,33 @@ +using System; +using Microsoft.Xna.Framework; + +namespace MonoGame.Extended.Collisions.Tests +{ + public class BasicActor : ICollisionActor + { + public Vector2 Position { get; set; } + public IShapeF Bounds { get; set; } + public Vector2 Velocity { get; set; } + + public BasicActor() + { + Bounds = new RectangleF(0f, 0f, 1f, 1f); + } + public void OnCollision(CollisionEventArgs collisionInfo) + { + Bounds.Position -= collisionInfo.PenetrationVector; + Position -= collisionInfo.PenetrationVector; + + if (collisionInfo.Other is BasicActor) + { + CollisionCount++; + } + else + { + Console.WriteLine(collisionInfo.Other.GetType().Name); + } + } + + public int CollisionCount { get; set; } + } +} -- cgit v1.1-26-g67d0